Online Game Supply Chain Coopetition With Product Substitution

ABSTRACT This study examines the coopetition decision‐making in an online game supply chain involving two online game development enterprises (the developers) and one online game sales platform (the platform). In supply chain cooperation, competing developers can cooperate with the platform either separately or collectively. In contrast to previous studies, this study not only examines online games, with their unique cost structures, but also innovatively uses product quality as a decision variable in the characterization of product demand. It begins by constructing decision‐making models that reflect three different coopetition situations among enterprises in the online game supply chain: a competition model, a separate bargaining model, and a collective bargaining model. Equilibrium analysis of the decision‐making models is then used to obtain the enterprises' optimal coopetition strategies, and to reveal how these strategies depend on product substitutability and bargaining power. Finally, a comparative analysis of the coopetition models is used to identify the optimal coopetition strategy in the online game supply chain and reveal this strategy's dependence on product substitutability, bargaining power, and internal operating capabilities. These findings provide strategic guidance for enterprises in the online game supply chain about how to pursue coopetition within various business environments.

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Publication Details

Journal
Naval Research Logistics (NRL)
Published
2024-11-07
DOI
https://doi.org/10.1002/nav.22230
Citations
1
Primary Topic
Business Strategy and Innovation
Type
article
Field-Weighted Citation Impact
0.55
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article

Online Game Supply Chain Coopetition With Product Substitution

Yanqiu Zhang, Chao Meng, Benyong Hu, Xu Chen
1 citations
Naval Research Logistics (NRL)
Business Strategy and Innovation
0.55
article

Online Game Supply Chain Coopetition With Product Substitution

Yanqiu Zhang, Chao Meng, Benyong Hu, Xu Chen
article en
1 citations

Abstract

ABSTRACT This study examines the coopetition decision‐making in an online game supply chain involving two online game development enterprises (the developers) and one online game sales platform (the platform). In supply chain cooperation, competing developers can cooperate with the platform either separately or collectively. In contrast to previous studies, this study not only examines online games, with their unique cost structures, but also innovatively uses product quality as a decision variable in the characterization of product demand. It begins by constructing decision‐making models that reflect three different coopetition situations among enterprises in the online game supply chain: a competition model, a separate bargaining model, and a collective bargaining model. Equilibrium analysis of the decision‐making models is then used to obtain the enterprises' optimal coopetition strategies, and to reveal how these strategies depend on product substitutability and bargaining power. Finally, a comparative analysis of the coopetition models is used to identify the optimal coopetition strategy in the online game supply chain and reveal this strategy's dependence on product substitutability, bargaining power, and internal operating capabilities. These findings provide strategic guidance for enterprises in the online game supply chain about how to pursue coopetition within various business environments.

Naval Research Logistics (NRL)Vol. 72(3)
University of Electronic Science and Technology of China (CN), University of Southern Mississippi (US)
Partnerships for the goals
Openalex Percentile: Top 21%
Business Strategy and Innovation
0.55
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