The problem of the transfer of onyms in the modern discourse of video games (based on the material of the game Disco Elysium)

The work is devoted to the specifics of the transfer of semantic and pragmatic features of proper names or onyms. Onyms are a special category of lexical units with a number of specific characteristics that require detailed work by linguists in their (onyms) transmission. The purpose of the study is to identify and describe the features of the transfer of proper names from English to Russian in the modern discourse of video games. The object of the research is the modern discourse of video games in English and Russian. The subject of the study is the semantic and pragmatic features of the transfer of proper names from English to Russian. The source of the material of this study was a video game product in the RPG genre "Disco Elysium". Proper names in the context of the events of the game are of particular importance for immersing the recipient in the plot of the work, as they reveal the details of the plot and the world as a whole. Therefore, it is important to correctly convey the meaning of the name so that the correct pragmatic effect is produced. To achieve this goal, a three-stage structure was developed to identify semantic and pragmatic correspondences of synonyms in the language of the source text and the translated text. The novelty of the designated topic lies in the fact that for the first time an analysis of the features of the transfer of onyms from English to Russian, a description of translation strategies and tactics when working with proper names within the framework of video game discourse is carried out. Having analyzed the work of domestic and foreign scientists we understand a complex multidimensional phenomenon that functions inside a video game and a significant near-game space. From the analyzed material, it can be concluded that the greatest difficulties are caused by the transfer of aliases, or names associated with abstract concepts. The differences are manifested at the semantic, stylistic and pragmalinguistic levels. It is important when working with these units to convey the main nominative meaning of the original and its hidden meaning. The main translation techniques for transferring proper names from English to Russian, in this case, are semi-scaling, transliteration and functional substitution. The transfer of other names that are not marked with the above features does not cause difficulties. Transliteration, transcription, calcification and the creation of a neologism are used.

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Litera
Published
2024-10-01
DOI
https://doi.org/10.25136/2409-8698.2024.10.71956
Primary Topic
Discourse Analysis and Cultural Communication
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article
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article

The problem of the transfer of onyms in the modern discourse of video games (based on the material of the game Disco Elysium)

Leonid Evgen'evich Pak, Nikolai Dmitrievich Marus
Litera
Discourse Analysis and Cultural Communication
article

The problem of the transfer of onyms in the modern discourse of video games (based on the material of the game Disco Elysium)

Leonid Evgen'evich Pak, Nikolai Dmitrievich Marus
article en

Abstract

The work is devoted to the specifics of the transfer of semantic and pragmatic features of proper names or onyms. Onyms are a special category of lexical units with a number of specific characteristics that require detailed work by linguists in their (onyms) transmission. The purpose of the study is to identify and describe the features of the transfer of proper names from English to Russian in the modern discourse of video games. The object of the research is the modern discourse of video games in English and Russian. The subject of the study is the semantic and pragmatic features of the transfer of proper names from English to Russian. The source of the material of this study was a video game product in the RPG genre "Disco Elysium". Proper names in the context of the events of the game are of particular importance for immersing the recipient in the plot of the work, as they reveal the details of the plot and the world as a whole. Therefore, it is important to correctly convey the meaning of the name so that the correct pragmatic effect is produced. To achieve this goal, a three-stage structure was developed to identify semantic and pragmatic correspondences of synonyms in the language of the source text and the translated text. The novelty of the designated topic lies in the fact that for the first time an analysis of the features of the transfer of onyms from English to Russian, a description of translation strategies and tactics when working with proper names within the framework of video game discourse is carried out. Having analyzed the work of domestic and foreign scientists we understand a complex multidimensional phenomenon that functions inside a video game and a significant near-game space. From the analyzed material, it can be concluded that the greatest difficulties are caused by the transfer of aliases, or names associated with abstract concepts. The differences are manifested at the semantic, stylistic and pragmalinguistic levels. It is important when working with these units to convey the main nominative meaning of the original and its hidden meaning. The main translation techniques for transferring proper names from English to Russian, in this case, are semi-scaling, transliteration and functional substitution. The transfer of other names that are not marked with the above features does not cause difficulties. Transliteration, transcription, calcification and the creation of a neologism are used.

Litera(10)
Quality Education
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Discourse Analysis and Cultural Communication
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