Virtual Reality System Controlled by Embedded Artificial Intelligence for Supporting Phobia Treatment

In recent years, the health area has received technological contributions that provide support for diagnostic practices, monitoring, and treatment of different disorders and diseases, mainly combining various techniques of Artificial Intelligence, Virtual Reality, and Mobile Computing. There are many challenges to integrating these technologies and providing solutions that consider the automation of processes, the simplification of interaction between professionals and patients, the low price of equipment, the individualization of use, mobility, and the use of Artificial Intelligence strategies. Aiming to overcome the limitations of two previous works, which applied technological combinations in the desensitization of stress and phobias, this work aims to develop a technological combination that integrates an autonomous and low-cost virtual environment, with multi-agent control and natural language communication support, to be used in the Treatment by Exposure in Virtual Environments - VRET in the area of Clinical Psychology, more specifically related to Anxiety Disorders. Low-cost virtual reality glasses were used, with visualization on a smartphone. The prototype, called PhobIA 3DS, is controlled by multi-agents that have modules for capturing physiological signals (heart rate); uses natural language to obtain the level of anxiety perceived by the patient; considers these two pieces of information in a Fuzzy system, which, in turn, generates a response on the calculated level of anxiety; and controls and changes the display of specific scenarios for each level of anxiety. Finally, the system was evaluated by a group of 6 experienced psychologists to verify aspects of the interface, relevance, and usability. The data obtained by the evaluation showed positive results and good prospects for using the system in real activities. As a contribution, this work created an integration of AI technologies in an ESP32 microcontroller connected to a smartphone and attached to low-cost goggles. This combination of technics opens perspectives for adopting affordable technologies in phobia treatments.

Authors

Institutions

Publication Details

Journal
Journal of the Brazilian Computer Society
Published
2024-10-31
DOI
https://doi.org/10.5753/jbcs.2024.4685
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Virtual Reality System Controlled by Embedded Artificial Intelligence for Supporting Phobia Treatment

Rosa Maria E. Moreira da Costa, Vera Maria B. Werneck, Claudio H. M. Jambo
1 citations
Journal of the Brazilian Computer Society
Virtual Reality Applications and Impacts
0.37
article

Virtual Reality System Controlled by Embedded Artificial Intelligence for Supporting Phobia Treatment

Rosa Maria E. Moreira da Costa, Vera Maria B. Werneck, Claudio H. M. Jambo
article en
1 citations

Abstract

In recent years, the health area has received technological contributions that provide support for diagnostic practices, monitoring, and treatment of different disorders and diseases, mainly combining various techniques of Artificial Intelligence, Virtual Reality, and Mobile Computing. There are many challenges to integrating these technologies and providing solutions that consider the automation of processes, the simplification of interaction between professionals and patients, the low price of equipment, the individualization of use, mobility, and the use of Artificial Intelligence strategies. Aiming to overcome the limitations of two previous works, which applied technological combinations in the desensitization of stress and phobias, this work aims to develop a technological combination that integrates an autonomous and low-cost virtual environment, with multi-agent control and natural language communication support, to be used in the Treatment by Exposure in Virtual Environments - VRET in the area of Clinical Psychology, more specifically related to Anxiety Disorders. Low-cost virtual reality glasses were used, with visualization on a smartphone. The prototype, called PhobIA 3DS, is controlled by multi-agents that have modules for capturing physiological signals (heart rate); uses natural language to obtain the level of anxiety perceived by the patient; considers these two pieces of information in a Fuzzy system, which, in turn, generates a response on the calculated level of anxiety; and controls and changes the display of specific scenarios for each level of anxiety. Finally, the system was evaluated by a group of 6 experienced psychologists to verify aspects of the interface, relevance, and usability. The data obtained by the evaluation showed positive results and good prospects for using the system in real activities. As a contribution, this work created an integration of AI technologies in an ESP32 microcontroller connected to a smartphone and attached to low-cost goggles. This combination of technics opens perspectives for adopting affordable technologies in phobia treatments.

Journal of the Brazilian Computer SocietyVol. 30(1)
Universidade do Estado do Rio de Janeiro (BR)
Quality Education
Openalex Percentile: Top 38%
Virtual Reality Applications and Impacts
0.37
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.