Systematization of Gamification Elements

Gamification is a relatively new concept that has gained recognition among researchers since 2012 and has shown potential in a variety of fields. Gamification uses game elements to develop motivation, change behavior and attitudes, and solve problems. The game elements are one of the main characteristics of gamification and distinguishes it from similar disciplines like game-based learning and serious games; accordingly, it is important to systemize them so that the implications in the learning environment are more efficient and easier for educators to use when creating a gamification strategy. To achieve the aim of this research, the data mining was used as the research method to obtain the taxonomies, systematizations and models of gamification elements available on “ResearchGate” database. To mine the date, the keywords “gamification elements” and “taxonomy” or “systematizations” were used. Additionally, the data were restricted to the full-text accessibility. Altogether, 5 data units were detected within “ResearchGate” database that were suitable for the research and selected for the further analysis Within the framework of the present research, collected gamification elements were analyzed, systemizing the gamification elements mentioned in the works of various authors, the taxonomy of game elements, and their explanations in the context of the gamified learning process. In total, 32 gamification elements are systematized into four dimensions (1) game design elements, 2) motivational elements, 3) social elements and 4) technical game elements), considering the meaning and impact of the elements on the gamification process and its participants. The systematization of gamification elements aims to help to better understand the role of each element in the gamified learning process and to choose the right combination of elements appropriate for a particular situation.

Authors

Publication Details

Published
2024-11-01
DOI
https://doi.org/10.22364/htqe.2024.09
Primary Topic
Advanced Theoretical and Applied Studies in Material Sciences and Geometry
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Systematization of Gamification Elements

Santa Dreimane
Advanced Theoretical and Applied Studies in Material Sciences and Geometry
article

Systematization of Gamification Elements

Santa Dreimane
article en

Abstract

Gamification is a relatively new concept that has gained recognition among researchers since 2012 and has shown potential in a variety of fields. Gamification uses game elements to develop motivation, change behavior and attitudes, and solve problems. The game elements are one of the main characteristics of gamification and distinguishes it from similar disciplines like game-based learning and serious games; accordingly, it is important to systemize them so that the implications in the learning environment are more efficient and easier for educators to use when creating a gamification strategy. To achieve the aim of this research, the data mining was used as the research method to obtain the taxonomies, systematizations and models of gamification elements available on “ResearchGate” database. To mine the date, the keywords “gamification elements” and “taxonomy” or “systematizations” were used. Additionally, the data were restricted to the full-text accessibility. Altogether, 5 data units were detected within “ResearchGate” database that were suitable for the research and selected for the further analysis Within the framework of the present research, collected gamification elements were analyzed, systemizing the gamification elements mentioned in the works of various authors, the taxonomy of game elements, and their explanations in the context of the gamified learning process. In total, 32 gamification elements are systematized into four dimensions (1) game design elements, 2) motivational elements, 3) social elements and 4) technical game elements), considering the meaning and impact of the elements on the gamification process and its participants. The systematization of gamification elements aims to help to better understand the role of each element in the gamified learning process and to choose the right combination of elements appropriate for a particular situation.

Openalex Percentile: Top 82%
Advanced Theoretical and Applied Studies in Material Sciences and Geometry
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.