USING GENERATIVE NETWORKS IN THE CREATIVE PROCESS OF FUTURE GRAPHIC DESIGNERS THROUGH RESOURCE-BASED LEARNING (BASED ON EXAMPLES FROM HIGHER EDUCATION INSTITUTIONS IN CHINA)
The article examines the role of resource-based learning (RBL) in enhancing educational outcomes, particularly in developing creative skills, understanding concepts, and digital literacy. Based on an analysis of scientific research, it emphasizes the effectiveness of RBL through the use of digital technologies, facilitating the creation of learning environments using online resources, and helping educators tailor assignments to meet students' needs. Special attention is given to the use of new technologies, such as artificial intelligence, in design education to stimulate the creative process and automate idea generation.
Authors
- Kateryna Vitchynkina (ORCID: https://orcid.org/0000-0003-2955-8158)
Institutions
- H.S. Skovoroda Kharkiv National Pedagogical University (UA)
Publication Details
- Published
- 2024-10-18
- DOI
- https://doi.org/10.36074/logos-18.10.2024.075
- Citations
- 1
- Primary Topic
- Creativity in Education and Neuroscience
- Type
- article
- Field-Weighted Citation Impact
- 0.51