PainterAR: A Self‐Painting AR Interface for Mobile Devices

ABSTRACT Painting is a complex and creative process that involves the use of various drawing skills to create artworks. The concept of training artificial intelligence models to imitate this process is referred to as neural painting. To enable ordinary people to engage in the process of painting, we propose PainterAR, a novel interface that renders any paintings stroke‐by‐stroke in an immersive and realistic augmented reality (AR) environment. PainterAR is composed of two components: the neural painting model and the AR interface. Regarding the neural painting model, unlike previous models, we introduce the Kullback–Leibler divergence to replace the original Wasserstein distance existed in the baseline paint transformer model, which solves an important problem of encountering different scales of strokes (big or small) during painting. We then design an interactive AR interface, which allows users to upload an image and display the creation process of the neural painting model on the virtual drawing board. Experiments demonstrate that the paintings generated by our improved neural painting model are more realistic and vivid than previous neural painting models. The user study demonstrates that users prefer to control the painting process interactively in our AR environment.

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Publication Details

Journal
Computer Animation and Virtual Worlds
Published
2024-11-01
DOI
https://doi.org/10.1002/cav.2296
Citations
1
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.63
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PainterAR: A Self‐Painting AR Interface for Mobile Devices

Xuequan Lu, Meili Wang, Lizhi Zhao, Yinghan Shi et al.
1 citations
Computer Animation and Virtual Worlds
Computer Graphics and Visualization Techniques
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article

PainterAR: A Self‐Painting AR Interface for Mobile Devices

Xuequan Lu, Meili Wang, Lizhi Zhao, Yinghan Shi, Henry Been‐Lirn Duh, Yuan Ma
article en
1 citations

Abstract

ABSTRACT Painting is a complex and creative process that involves the use of various drawing skills to create artworks. The concept of training artificial intelligence models to imitate this process is referred to as neural painting. To enable ordinary people to engage in the process of painting, we propose PainterAR, a novel interface that renders any paintings stroke‐by‐stroke in an immersive and realistic augmented reality (AR) environment. PainterAR is composed of two components: the neural painting model and the AR interface. Regarding the neural painting model, unlike previous models, we introduce the Kullback–Leibler divergence to replace the original Wasserstein distance existed in the baseline paint transformer model, which solves an important problem of encountering different scales of strokes (big or small) during painting. We then design an interactive AR interface, which allows users to upload an image and display the creation process of the neural painting model on the virtual drawing board. Experiments demonstrate that the paintings generated by our improved neural painting model are more realistic and vivid than previous neural painting models. The user study demonstrates that users prefer to control the painting process interactively in our AR environment.

Computer Animation and Virtual WorldsVol. 35(6)
Hong Kong Polytechnic University (HK), La Trobe University (AU), North West Agriculture and Forestry University (CN), Beihang University (CN), Northwest A&F University (CN)
Openalex Percentile: Top 19%
Computer Graphics and Visualization Techniques
0.63
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