Ten minute trips: a case study examining student perceptions of the value of virtual reality in A-level Classical Civilisation

Abstract Virtual Reality is regularly heralded as a tool which will revolutionise teaching and education, yet little research has been done into its use and, in particular, into its use with secondary school students. Through a case study of a Year 13 Classical Civilisation class this article investigates student perceptions of the use of Virtual Reality in the Classics classroom and its impact upon their learning. This study demonstrated students' positive attitudes towards the use of Virtual Reality and that it appeared to have a positive and lasting impact upon their understanding of Ancient Greek sanctuaries. The study is limited in its scale – both in terms of student numbers and time period – but it can, I hope, offer encouragement for greater use of, and research into, Virtual Reality within the secondary Classics classroom.

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Publication Details

Journal
˜The œjournal of classics teaching
Published
2024-11-06
DOI
https://doi.org/10.1017/s2058631024001028
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Ten minute trips: a case study examining student perceptions of the value of virtual reality in A-level Classical Civilisation

Tom Johnson
˜The œjournal of classics teaching
Virtual Reality Applications and Impacts
article

Ten minute trips: a case study examining student perceptions of the value of virtual reality in A-level Classical Civilisation

Tom Johnson
article en

Abstract

Abstract Virtual Reality is regularly heralded as a tool which will revolutionise teaching and education, yet little research has been done into its use and, in particular, into its use with secondary school students. Through a case study of a Year 13 Classical Civilisation class this article investigates student perceptions of the use of Virtual Reality in the Classics classroom and its impact upon their learning. This study demonstrated students' positive attitudes towards the use of Virtual Reality and that it appeared to have a positive and lasting impact upon their understanding of Ancient Greek sanctuaries. The study is limited in its scale – both in terms of student numbers and time period – but it can, I hope, offer encouragement for greater use of, and research into, Virtual Reality within the secondary Classics classroom.

˜The œjournal of classics teachingVol. 26(51)
Quality Education
Openalex Percentile: Top 80%
Virtual Reality Applications and Impacts
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