Network Resource Allocation for Gaming Using MEC API and TeraFlowSDN

Multi-access edge computing (MEC) provides IT resources at the edge of the network. Proximity to the users significantly enhances real-time gaming experiences because of the available high-bandwidth and low-latency network connection, which is essential for modern gaming demands. Leveraging TeraFlowSDN (TFS), a cloud-native open-source Software Defined Networking (SDN) controller, we introduce a novel MEC bandwidth management service that extends TFS’s API capabilities to handle standardized bandwidth requests. Our approach facilitates the provisioning of network bandwidth through interaction between an extended open-source gaming client and TFS. This integration enables dedicated bandwidth allocation, prioritizes gaming traffic, and ultimately improves the user experience by delivering high-bandwidth, low-latency services tailored to end-user applications. This work demonstrates a practical, scalable solution for optimizing network resources in latency-sensitive environments like gaming.

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Publication Details

Published
2024-10-02
DOI
https://doi.org/10.1109/nof62948.2024.10741360
Citations
1
Primary Topic
Peer-to-Peer Network Technologies
Type
article
Field-Weighted Citation Impact
0.35

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Network Resource Allocation for Gaming Using MEC API and TeraFlowSDN

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Network Resource Allocation for Gaming Using MEC API and TeraFlowSDN

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article en
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Abstract

Multi-access edge computing (MEC) provides IT resources at the edge of the network. Proximity to the users significantly enhances real-time gaming experiences because of the available high-bandwidth and low-latency network connection, which is essential for modern gaming demands. Leveraging TeraFlowSDN (TFS), a cloud-native open-source Software Defined Networking (SDN) controller, we introduce a novel MEC bandwidth management service that extends TFS’s API capabilities to handle standardized bandwidth requests. Our approach facilitates the provisioning of network bandwidth through interaction between an extended open-source gaming client and TFS. This integration enables dedicated bandwidth allocation, prioritizes gaming traffic, and ultimately improves the user experience by delivering high-bandwidth, low-latency services tailored to end-user applications. This work demonstrates a practical, scalable solution for optimizing network resources in latency-sensitive environments like gaming.

Centre Tecnologic de Telecomunicacions de Catalunya (ES), Telefonica Research and Development (ES)
HORIZON EUROPE Framework Programme
Openalex Percentile: Top 37%
Peer-to-Peer Network Technologies
0.35
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