Fostering the Metaverse Immersion: Unraveling Personalized Dynamic Human Avatars

The Metaverse, utilizing cutting-edge semiconductor and internet technology, offers captivating online experiences by integrating blockchain, AI, and extended reality. This facilitates social interactions through virtual representations labeled as human avatars. However, the absence of lifelike natural avatars hinders full engagement and immersion within the Metaverse. Current avatar development methods rely heavily on expensive hardware like 3D scanners, limiting the widespread usage. This paper introduces GenesisImaging (GI), a novel approach utilizing high-quality 2D images to generate highly realistic human avatars. GI, along with Shape from Silhouette (SFS), employs advanced computer vision and graphics techniques for lifelike movement and mobility of the avatars. By leveraging SFS, highly accurate 3D models are generated without 3D scanning. These models are enhanced with motion using Inverse Kinematics (IK), resulting in realistic behavior. Experiments demonstrate that GI, SFS, and dynamic mapping produce remarkably realistic avatars with natural movement and behavior.

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Publication Details

Published
2024-08-12
DOI
https://doi.org/10.1109/metacom62920.2024.00016
Citations
7
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
2.60

Funders

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article

Fostering the Metaverse Immersion: Unraveling Personalized Dynamic Human Avatars

Shakila Zaman, Ram Dantu, Sirisha Talapuru, Vinh Quach et al.
7 citations
Virtual Reality Applications and Impacts
2.60
article

Fostering the Metaverse Immersion: Unraveling Personalized Dynamic Human Avatars

Shakila Zaman, Ram Dantu, Sirisha Talapuru, Vinh Quach, Apurba Pokharel
article en
7 citations

Abstract

The Metaverse, utilizing cutting-edge semiconductor and internet technology, offers captivating online experiences by integrating blockchain, AI, and extended reality. This facilitates social interactions through virtual representations labeled as human avatars. However, the absence of lifelike natural avatars hinders full engagement and immersion within the Metaverse. Current avatar development methods rely heavily on expensive hardware like 3D scanners, limiting the widespread usage. This paper introduces GenesisImaging (GI), a novel approach utilizing high-quality 2D images to generate highly realistic human avatars. GI, along with Shape from Silhouette (SFS), employs advanced computer vision and graphics techniques for lifelike movement and mobility of the avatars. By leveraging SFS, highly accurate 3D models are generated without 3D scanning. These models are enhanced with motion using Inverse Kinematics (IK), resulting in realistic behavior. Experiments demonstrate that GI, SFS, and dynamic mapping produce remarkably realistic avatars with natural movement and behavior.

University of North Texas (US)
National Security Agency
Openalex Percentile: Top 10%
Virtual Reality Applications and Impacts
2.60
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