Design of Digital Twin Architecture for 3D Audio Representation in AR

Digital twins have recently attracted attention from academia and industry as a technology connecting physical space and cyberspace. Digital twins are compatible with Augmented Reality (AR) and Virtual Reality (VR), enabling us to understand information in cyberspace. In this study, we focus on sound and design an architecture for a 3D representation of sound using a digital twin. Specifically, we organize the requirements for a digital twin for sound and design the architecture. We establish a method to perform 3D representation in cyberspace and map the recorded audio data in physical space. In this paper, we implemented the physical space representation using a smartphone as an AR device and employed a visual positioning system (VPS) for self-positioning. For evaluation, in addition to system errors in the 3D representation of audio data, we conducted a questionnaire evaluation with several users as a user study. From these results, we evaluated the effectiveness of the implemented system. At the same time, we also found issues we need to improve in the implemented system in future works.

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Publication Details

Published
2024-08-12
DOI
https://doi.org/10.1109/metacom62920.2024.00044
Citations
5
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
4.17
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article

Design of Digital Twin Architecture for 3D Audio Representation in AR

Hideya Ochiai, Hiroshi Esaki, Alex Orsholits, Manabu Tsukada et al.
5 citations
3D Surveying and Cultural Heritage
4.17
article

Design of Digital Twin Architecture for 3D Audio Representation in AR

Hideya Ochiai, Hiroshi Esaki, Alex Orsholits, Manabu Tsukada, Jin Nakazato, T. Takada
article en
5 citations

Abstract

Digital twins have recently attracted attention from academia and industry as a technology connecting physical space and cyberspace. Digital twins are compatible with Augmented Reality (AR) and Virtual Reality (VR), enabling us to understand information in cyberspace. In this study, we focus on sound and design an architecture for a 3D representation of sound using a digital twin. Specifically, we organize the requirements for a digital twin for sound and design the architecture. We establish a method to perform 3D representation in cyberspace and map the recorded audio data in physical space. In this paper, we implemented the physical space representation using a smartphone as an AR device and employed a visual positioning system (VPS) for self-positioning. For evaluation, in addition to system errors in the 3D representation of audio data, we conducted a questionnaire evaluation with several users as a user study. From these results, we evaluated the effectiveness of the implemented system. At the same time, we also found issues we need to improve in the implemented system in future works.

The University of Tokyo (JP)
Sustainable cities and communities
Openalex Percentile: Top 6%
3D Surveying and Cultural Heritage
4.17
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Design of Digital Twin Architecture for 3D Audio Representation in AR — Hideya Ochiai, Hiroshi Esaki, et al. · (2024) | TGRS Research Map | TGRS