How Are Commercial Video Games Used by Teachers to Support Primary Aged Children’s Learning of Programming Concepts?

Commercial, off-the-shelf (COTS) video games are being used by teachers to support primary aged (5-11 years) children’s learning of programming concepts. We discuss initial research into this topic.

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Published
2024-09-05
DOI
https://doi.org/10.1145/3689535.3689539
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00
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article

How Are Commercial Video Games Used by Teachers to Support Primary Aged Children’s Learning of Programming Concepts?

Neil Rickus
Teaching and Learning Programming
article

How Are Commercial Video Games Used by Teachers to Support Primary Aged Children’s Learning of Programming Concepts?

Neil Rickus
article en

Abstract

Commercial, off-the-shelf (COTS) video games are being used by teachers to support primary aged (5-11 years) children’s learning of programming concepts. We discuss initial research into this topic.

King's College London (GB)
Quality Education
Openalex Percentile: Top 79%
Teaching and Learning Programming
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How Are Commercial Video Games Used by Teachers to Support Primary Aged Children’s Learning of Programming Concepts? — Neil Rickus · (2024) | TGRS Research Map | TGRS