EFFECT OF EXPOSURE TO VIOLENT CONTENT OF VIDEO-GAMES ON EVOLUTION OF AGGRESSIVE AND SUICIDAL BEHAVIOURS

Background: Exposure to violent video games leads to aggressive and suicidal behaviours. The objective of this study was to compare violence exposure, degree of aggression and suicidal ideation between non-video gamers (NVGs), non-violent video gamers (NVVGs), and violent video gamers (VVGs), and to correlate degree of violence exposure to intensity of aggression and suicidal ideation. Methods: Thirty-six subjects were included in each of NVGs, NVVGs and VVGs groups. Exposure to violence was evaluated through Video Game Questionnaire (VGQ), degree of aggression via Buss-Perry Aggression Questionnaire (BPAQ), and severity of suicidal ideation through Suicide Behaviours Questionnaire-Revised (SBQ-R). ANOVA, Post Hoc Tukey’s test, and Pearson’s correlation were used for data analysis. Results: Degree of violence exposure was significantly different between NVGs, NVVGs and VVGs (p=0.000), and so was intensity of physical-aggression, verbal-aggression, anger, hostility, and suicidal ideation (p=0.000 respectively). Degree of violence experienced by NVVGs and VVGs depicted a positive correlation with intensity of physical aggression [(r=0.467, p=0.004) and (r=0.546, p=0.001) respectively], verbal aggression [(r=0.401, p=0.015) and (r=0.476, p=0.003) respectively], anger [(r=0.564, p=0.000) and (r=0.485, p=0.003) respectively], hostility [(r=0.484, p=0.003) and (r=0.440, p=0.007) respectively] as well as suicidal ideation [(r=0.827, p=0.000) and (r=0.604, p=0.000) respectively] while physical-aggression, verbal-aggression, anger and hostility scores showed an independent positive correlation with suicidal likelihood in both NVVGs and VVGs [(r=0.451, p=0.006), (r=0.484, p=0.003), (r=0.480, p=0.003), (r=0.384, p=0.021), and (r=0.441, p=0.007), (r=0.442, p=0.007), (r=0.458, p=0.005), (r=0.491, p=0.002) respectively]. Conclusion: Exposure to violent video games creates aggression associated suicidal tendency. Pak J Physiol 2024;20(3):27?30, DOI: https://doi.org/10.69656/pjp.v20i3.1550

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Journal
Pakistan journal of physiology.
Published
2024-09-30
DOI
https://doi.org/10.69656/pjp.v20i3.1550
Primary Topic
Impact of Technology on Adolescents
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article

EFFECT OF EXPOSURE TO VIOLENT CONTENT OF VIDEO-GAMES ON EVOLUTION OF AGGRESSIVE AND SUICIDAL BEHAVIOURS

Rehab Zafar, Hamid Hassan, Hamza Hussain, Marwah Asif Lodhi et al.
Pakistan journal of physiology.
Impact of Technology on Adolescents
article

EFFECT OF EXPOSURE TO VIOLENT CONTENT OF VIDEO-GAMES ON EVOLUTION OF AGGRESSIVE AND SUICIDAL BEHAVIOURS

Rehab Zafar, Hamid Hassan, Hamza Hussain, Marwah Asif Lodhi, Mahad Wyne, Hussnain Rafiq
article en

Abstract

Background: Exposure to violent video games leads to aggressive and suicidal behaviours. The objective of this study was to compare violence exposure, degree of aggression and suicidal ideation between non-video gamers (NVGs), non-violent video gamers (NVVGs), and violent video gamers (VVGs), and to correlate degree of violence exposure to intensity of aggression and suicidal ideation. Methods: Thirty-six subjects were included in each of NVGs, NVVGs and VVGs groups. Exposure to violence was evaluated through Video Game Questionnaire (VGQ), degree of aggression via Buss-Perry Aggression Questionnaire (BPAQ), and severity of suicidal ideation through Suicide Behaviours Questionnaire-Revised (SBQ-R). ANOVA, Post Hoc Tukey’s test, and Pearson’s correlation were used for data analysis. Results: Degree of violence exposure was significantly different between NVGs, NVVGs and VVGs (p=0.000), and so was intensity of physical-aggression, verbal-aggression, anger, hostility, and suicidal ideation (p=0.000 respectively). Degree of violence experienced by NVVGs and VVGs depicted a positive correlation with intensity of physical aggression [(r=0.467, p=0.004) and (r=0.546, p=0.001) respectively], verbal aggression [(r=0.401, p=0.015) and (r=0.476, p=0.003) respectively], anger [(r=0.564, p=0.000) and (r=0.485, p=0.003) respectively], hostility [(r=0.484, p=0.003) and (r=0.440, p=0.007) respectively] as well as suicidal ideation [(r=0.827, p=0.000) and (r=0.604, p=0.000) respectively] while physical-aggression, verbal-aggression, anger and hostility scores showed an independent positive correlation with suicidal likelihood in both NVVGs and VVGs [(r=0.451, p=0.006), (r=0.484, p=0.003), (r=0.480, p=0.003), (r=0.384, p=0.021), and (r=0.441, p=0.007), (r=0.442, p=0.007), (r=0.458, p=0.005), (r=0.491, p=0.002) respectively]. Conclusion: Exposure to violent video games creates aggression associated suicidal tendency. Pak J Physiol 2024;20(3):27?30, DOI: https://doi.org/10.69656/pjp.v20i3.1550

Pakistan journal of physiology.Vol. 20(3)
Nishtar Medical College and Hospital (PK)
Peace, Justice and strong institutions
Openalex Percentile: Top 69%
Impact of Technology on Adolescents
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