Relationship of strength and difficulty factors and video game addiction in adolescents of Denpasar Junior High School

Introduction: Video game addiction in adolescents can result in negative impacts on daily functioning, including personal, social, and educational. Finding the strength and difficulty factors and the related factors is beneficial for better diagnosis and treatment. Method: This study was conducted using a cross-sectional study design to examine the relationship between strength and difficulty factors and video game addiction. The research was conducted at three chosen junior high schools in Denpasar City from March to April 2024. The inclusion criteria are junior high school students in Denpasar City. The exclusion criteria were students with severe comorbidities, a history of psychiatric disorders, and who refused research approval. Data analysis consists of descriptive statistical analysis, proportional comparison analysis, and logistic regression tests. Result: From the 209 samples, 56.9% were male, 36.4% played long games, 71.3% had WIFI at home, and 64.6% had low-income parents. The distribution of supporting and confounding factors in the sample based on the Strength and Difficulty Questionnaire (SDQ) found that the prevalence of abnormal emotions was 82 (39.2%), abnormal Conduct was 67 (32.1%), abnormal hyperactivity was 105 (50.2%), abnormal peer was 139 (66.5%), total difficulty (ECHP) was 131 (62.7%) and abnormal prosocial was 23 (11%).

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Publication Details

Journal
International journal of health & medical sciences
Published
2024-11-05
DOI
https://doi.org/10.21744/ijhms.v7n4.2329
Primary Topic
Child Development and Education
Type
article
Field-Weighted Citation Impact
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article

Relationship of strength and difficulty factors and video game addiction in adolescents of Denpasar Junior High School

Luh Nyoman Alit Aryani, I Gde Yudhi Kurniawan, I Ketut Arya Santosa, I Komang Ana Mahardika
International journal of health & medical sciences
Child Development and Education
article

Relationship of strength and difficulty factors and video game addiction in adolescents of Denpasar Junior High School

Luh Nyoman Alit Aryani, I Gde Yudhi Kurniawan, I Ketut Arya Santosa, I Komang Ana Mahardika
article en

Abstract

Introduction: Video game addiction in adolescents can result in negative impacts on daily functioning, including personal, social, and educational. Finding the strength and difficulty factors and the related factors is beneficial for better diagnosis and treatment. Method: This study was conducted using a cross-sectional study design to examine the relationship between strength and difficulty factors and video game addiction. The research was conducted at three chosen junior high schools in Denpasar City from March to April 2024. The inclusion criteria are junior high school students in Denpasar City. The exclusion criteria were students with severe comorbidities, a history of psychiatric disorders, and who refused research approval. Data analysis consists of descriptive statistical analysis, proportional comparison analysis, and logistic regression tests. Result: From the 209 samples, 56.9% were male, 36.4% played long games, 71.3% had WIFI at home, and 64.6% had low-income parents. The distribution of supporting and confounding factors in the sample based on the Strength and Difficulty Questionnaire (SDQ) found that the prevalence of abnormal emotions was 82 (39.2%), abnormal Conduct was 67 (32.1%), abnormal hyperactivity was 105 (50.2%), abnormal peer was 139 (66.5%), total difficulty (ECHP) was 131 (62.7%) and abnormal prosocial was 23 (11%).

International journal of health & medical sciencesVol. 7(4)
Udayana University (ID)
Reduced inequalities
Openalex Percentile: Top 73%
Child Development and Education
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