Light Distribution Models for Tree Growth Simulation

Abstract The simulation and modelling of tree growth is a complex subject with a long history and an important area of research in both computer graphics and botany. For more than 50 years, new approaches to this topic have been presented frequently, including several aspects to increase realism. To further improve these achievements, we present a compact and robust functional‐structural plant model (FSPM) that is consistent with botanical rules. While we show several extensions to typical approaches, we focus mainly on the distribution of light as a resource in three‐dimensional space. We therefore present four different light distribution models based on ray tracing, space colonization, voxel‐based approaches and bounding volumes. By simulating individual light sources, we were able to create a more specified scene setup for plant simulation than it has been presented in the past. By taking into account such a more accurate distribution of light in the environment, this technique is capable of modelling realistic and diverse tree models.

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Publication Details

Journal
Computer Graphics Forum
Published
2024-11-05
DOI
https://doi.org/10.1111/cgf.15268
Primary Topic
Plant Water Relations and Carbon Dynamics
Type
article
Field-Weighted Citation Impact
0.00

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article

Light Distribution Models for Tree Growth Simulation

Patrick Mäder, Tristan Nauber
Computer Graphics Forum
Plant Water Relations and Carbon Dynamics
article

Light Distribution Models for Tree Growth Simulation

Patrick Mäder, Tristan Nauber
article en

Abstract

Abstract The simulation and modelling of tree growth is a complex subject with a long history and an important area of research in both computer graphics and botany. For more than 50 years, new approaches to this topic have been presented frequently, including several aspects to increase realism. To further improve these achievements, we present a compact and robust functional‐structural plant model (FSPM) that is consistent with botanical rules. While we show several extensions to typical approaches, we focus mainly on the distribution of light as a resource in three‐dimensional space. We therefore present four different light distribution models based on ray tracing, space colonization, voxel‐based approaches and bounding volumes. By simulating individual light sources, we were able to create a more specified scene setup for plant simulation than it has been presented in the past. By taking into account such a more accurate distribution of light in the environment, this technique is capable of modelling realistic and diverse tree models.

Computer Graphics ForumVol. 44(1)
Technische Universität Ilmenau (DE), German Centre for Integrative Biodiversity Research (DE), Friedrich Schiller University Jena (DE)
Bundesministerium für Bildung und Forschung, Bundesministerium für Umwelt, Naturschutz, nukleare Sicherheit und Verbraucherschutz
Life in Land
Openalex Percentile: Top 83%
Plant Water Relations and Carbon Dynamics
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