"Applied" Gamification in Creolized Media Text as One of the Ways of Producing and Perceiving Information Content

The article considers gamification as a variant of infotainment in line with the trends of visualization and multimedia of modern media. The relevance of the proposed work lies in the fact that the author draws attention to the applied nature of gaming technologies, as well as their educational and training functions. Due to the evolutionary transition of gaming in the media from entertainment to information and training, the contingent to which games can be addressed is changing. Gaming technologies are diverse, from epistolary forms and comics that are leaving us to immersive games, stimulating the process of effective production and perception of information content in creolized media texts.

Authors

Institutions

Publication Details

Journal
Scientific Research and Development Modern Communication Studies
Published
2024-11-05
DOI
https://doi.org/10.12737/2587-9103-2024-13-5-51-55
Primary Topic
Discourse Analysis and Cultural Communication
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

"Applied" Gamification in Creolized Media Text as One of the Ways of Producing and Perceiving Information Content

Т. Ленкова
1 links
Scientific Research and Development Modern Communication Studies
Discourse Analysis and Cultural Communication
article

"Applied" Gamification in Creolized Media Text as One of the Ways of Producing and Perceiving Information Content

Т. Ленкова
article en

Abstract

The article considers gamification as a variant of infotainment in line with the trends of visualization and multimedia of modern media. The relevance of the proposed work lies in the fact that the author draws attention to the applied nature of gaming technologies, as well as their educational and training functions. Due to the evolutionary transition of gaming in the media from entertainment to information and training, the contingent to which games can be addressed is changing. Gaming technologies are diverse, from epistolary forms and comics that are leaving us to immersive games, stimulating the process of effective production and perception of information content in creolized media texts.

Scientific Research and Development Modern Communication StudiesVol. 13(5)
Ryazan State University (RU)
Quality Education
Openalex Percentile: Top 69%
Discourse Analysis and Cultural Communication
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.