Impacting Elements of Metaverse Platforms’ Intentional Use in Cultural Education: Empirical Data Drawn from UTAUT, TTF, and Flow Theory

This study aims to address the need for design guidelines in developing a cultural-heritage-based metaverse educational system. Using the UTAUT, the TTF model, and Flow Theory, a theoretical framework is constructed. Through qualitative research based on the GT, three user perception factors—presence, interactivity, and narrativity—are introduced as external variables to explore the relationship between these factors and users’ willingness to adopt the cultural heritage metaverse system. The study examines this relationship from the dual perspectives of user perception and technology acceptance. A scale was designed to test the theoretical model empirically, and 298 valid responses were collected through a structured process involving GT coding, pre-testing, and formal surveys. The findings indicate that interactivity, narrativity, and presence significantly enhance the flow experience, while factors such as performance expectancy, effort expectancy, social influence, facilitating conditions, technology–task fit, and flow positively influence users’ intention to adopt the system. Among these, technology–task fit emerged as the most influential factor. This integrated approach reduces subjectivity and bias in criteria determination, enhancing the objectivity and precision of cultural heritage metaverse system assessments and making the system more responsive to user needs.

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Publication Details

Journal
Applied Sciences
Published
2024-10-31
DOI
https://doi.org/10.3390/app14219984
Citations
7
Primary Topic
Diverse Topics in Contemporary Research
Type
article
Field-Weighted Citation Impact
30.03

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article

Impacting Elements of Metaverse Platforms’ Intentional Use in Cultural Education: Empirical Data Drawn from UTAUT, TTF, and Flow Theory

Shan Hu, Geqi Xing, Xin Jing
7 citations
Applied Sciences
Diverse Topics in Contemporary Research
30.03
article

Impacting Elements of Metaverse Platforms’ Intentional Use in Cultural Education: Empirical Data Drawn from UTAUT, TTF, and Flow Theory

Shan Hu, Geqi Xing, Xin Jing
article en
7 citations

Abstract

This study aims to address the need for design guidelines in developing a cultural-heritage-based metaverse educational system. Using the UTAUT, the TTF model, and Flow Theory, a theoretical framework is constructed. Through qualitative research based on the GT, three user perception factors—presence, interactivity, and narrativity—are introduced as external variables to explore the relationship between these factors and users’ willingness to adopt the cultural heritage metaverse system. The study examines this relationship from the dual perspectives of user perception and technology acceptance. A scale was designed to test the theoretical model empirically, and 298 valid responses were collected through a structured process involving GT coding, pre-testing, and formal surveys. The findings indicate that interactivity, narrativity, and presence significantly enhance the flow experience, while factors such as performance expectancy, effort expectancy, social influence, facilitating conditions, technology–task fit, and flow positively influence users’ intention to adopt the system. Among these, technology–task fit emerged as the most influential factor. This integrated approach reduces subjectivity and bias in criteria determination, enhancing the objectivity and precision of cultural heritage metaverse system assessments and making the system more responsive to user needs.

Applied SciencesVol. 14(21)
Hubei University of Technology (CN)
State Administration of Traditional Chinese Medicine of the People's Republic of China
Sustainable cities and communities
Openalex Percentile: Top 0%
Diverse Topics in Contemporary Research
30.03
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Impacting Elements of Metaverse Platforms’ Intentional Use in Cultural Education: Empirical Data Drawn from UTAUT, TTF, and Flow Theory — Shan Hu, Geqi Xing, et al. · Applied Sciences (2024) | TGRS Research Map | TGRS