Pengembangan Media Puzzle Interaktif untuk Pengenalan Huruf pada Anak Usia 5-6 Tahun di Taman Kanak-Kanak

This research aims to develop interactive puzzle-based learning media that is specifically designed to introduce letters to early childhood in Kindergarten Negeri Madani. Conventional learning media are considered less interactive in the letter recognition process, while visual- and play-based approaches have proven to be more effective for children. This research is a type of Research and Development (R&D) research with a 4-D development model (four-D model). This model consists of 4 stages of development including Define, Design, Develop, Disseminate. This media was developed systematically and tested for validity and practicality using a questionnaire. The results of the validity test reached 87.17% for the material aspect and 86.11% for the media aspect, while the practicality test achieved an average score of 81.25%. This interactive puzzle media is proven to be able to increase children's interest in learning letters with a fun approach and support their motor and cognitive development

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Publication Details

Journal
Indo-MathEdu Intellectuals Journal
Published
2024-11-05
DOI
https://doi.org/10.54373/imeij.v5i6.2066
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

Pengembangan Media Puzzle Interaktif untuk Pengenalan Huruf pada Anak Usia 5-6 Tahun di Taman Kanak-Kanak

Shaumy Darojatun Inrafa, Reni Kurnia, Meldi Ade Kurnia Yusri, Alkadri Masnur
Indo-MathEdu Intellectuals Journal
Educational Methods and Media Use
article

Pengembangan Media Puzzle Interaktif untuk Pengenalan Huruf pada Anak Usia 5-6 Tahun di Taman Kanak-Kanak

Shaumy Darojatun Inrafa, Reni Kurnia, Meldi Ade Kurnia Yusri, Alkadri Masnur
article en

Abstract

This research aims to develop interactive puzzle-based learning media that is specifically designed to introduce letters to early childhood in Kindergarten Negeri Madani. Conventional learning media are considered less interactive in the letter recognition process, while visual- and play-based approaches have proven to be more effective for children. This research is a type of Research and Development (R&D) research with a 4-D development model (four-D model). This model consists of 4 stages of development including Define, Design, Develop, Disseminate. This media was developed systematically and tested for validity and practicality using a questionnaire. The results of the validity test reached 87.17% for the material aspect and 86.11% for the media aspect, while the practicality test achieved an average score of 81.25%. This interactive puzzle media is proven to be able to increase children's interest in learning letters with a fun approach and support their motor and cognitive development

Indo-MathEdu Intellectuals JournalVol. 5(6)
State University of Padang (ID)
Quality Education
Openalex Percentile: Top 69%
Educational Methods and Media Use
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Pengembangan Media Puzzle Interaktif untuk Pengenalan Huruf pada Anak Usia 5-6 Tahun di Taman Kanak-Kanak — Shaumy Darojatun Inrafa, Reni Kurnia, et al. · Indo-MathEdu Intellectuals Journal (2024) | TGRS Research Map | TGRS