Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality

Integrating Virtual Reality (VR) with developing technology has become crucial in today’s schools to transform in-the-moment instruction. A change in perspective has occurred because of VR, enabling teachers to create immersive learning experiences in addition to conventional classes. This paper presents a systematic literature review with an in-depth analysis of the changing environment of immersive learning. It discusses advantages and challenges, noting results from previous researchers. VR facilitates more profound knowledge and memory of complex subjects by allowing students to collaborate with digital structures, explore virtual landscapes, and participate in simulated experiments. Developing VR gear, like thin headsets and tactile feedback mechanisms, has democratised immersive engineering learning by making it more approachable and natural for a broader range of students. This study sheds light on the revolutionary potential of immersive learning via VR integration with new technologies in real-time education by examining current trends, discussing obstacles, and an outlook on future directions using the new Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). This study used four databases: Scopus, IEEE, Springer, and Google Scholar. During the selection, 24 articles were added during the review, and 66 studies were selected. It clarifies best practices for adopting VR-enhanced learning environments through empirical analysis and case studies, and it also points out directions for future innovation and growth in the field of immersive pedagogy.

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Publication Details

Journal
Virtual Worlds
Published
2024-11-05
DOI
https://doi.org/10.3390/virtualworlds3040026
Citations
27
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
10.05
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article

Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality

A. R. Muzata, Innocent Musonda, M. S. Stepanov, Ghanshyam Singh
27 citations
Virtual Worlds
Virtual Reality Applications and Impacts
10.05
article

Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality

A. R. Muzata, Innocent Musonda, M. S. Stepanov, Ghanshyam Singh
article en
27 citations

Abstract

Integrating Virtual Reality (VR) with developing technology has become crucial in today’s schools to transform in-the-moment instruction. A change in perspective has occurred because of VR, enabling teachers to create immersive learning experiences in addition to conventional classes. This paper presents a systematic literature review with an in-depth analysis of the changing environment of immersive learning. It discusses advantages and challenges, noting results from previous researchers. VR facilitates more profound knowledge and memory of complex subjects by allowing students to collaborate with digital structures, explore virtual landscapes, and participate in simulated experiments. Developing VR gear, like thin headsets and tactile feedback mechanisms, has democratised immersive engineering learning by making it more approachable and natural for a broader range of students. This study sheds light on the revolutionary potential of immersive learning via VR integration with new technologies in real-time education by examining current trends, discussing obstacles, and an outlook on future directions using the new Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). This study used four databases: Scopus, IEEE, Springer, and Google Scholar. During the selection, 24 articles were added during the review, and 66 studies were selected. It clarifies best practices for adopting VR-enhanced learning environments through empirical analysis and case studies, and it also points out directions for future innovation and growth in the field of immersive pedagogy.

Virtual WorldsVol. 3(4)
University of Johannesburg (ZA), Moscow Technical University of Communication and Informatics (RU)
Openalex Percentile: Top 1%
Virtual Reality Applications and Impacts
10.05
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