PENGEMBANGAN MODUL AJAR BERBASIS ANDROID UNTUK SISWA SMK

This study aims to describe and analyze the feasibility, practicality and effectiveness of Android-based Indonesian language and literature teaching modules for grade XI vocational high school students. This study uses the Research and Development (R&D) method referring to the ADDIE model steps developed by Dick and Carey which include needs analysis, e-module design, e-module development, implementation, and evaluation. The subjects of the study included 1 media expert, 1 learning design expert and 1 subject matter expert, and 35 grade XI students of SMK Leonardo Klaten. The instruments used to assess the feasibility of this e-module include a feasibility assessment sheet by media experts, a feasibility assessment sheet by learning design experts and subject matter experts and a student response questionnaire on the use of the e-module. The results of the study showed that the Android-based Indonesian language and literature teaching material e-module was declared very valid with an average overall score of 96% for media experts, learning design experts with an average score of 92% and subject matter experts with an average score of 93%. The results of student responses as users obtained an average value of 4.70 with a percentage of results of 94.1% so that the developed e-module is included in the category of "Very practical". In the analysis of student learning outcomes data, the N Gain result was 0.57, so the e-module was interpreted as a moderate category. The interpretation category of N-Gain effectiveness is quite effective

Authors

Publication Details

Journal
STEAM Engineering
Published
2024-09-27
DOI
https://doi.org/10.37304/jptm.v6i1.15392
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

PENGEMBANGAN MODUL AJAR BERBASIS ANDROID UNTUK SISWA SMK

Esti Ismawati, Hersulastuti Hersulastuti, Franciscus Mujiono
STEAM Engineering
Educational Methods and Media Use
article

PENGEMBANGAN MODUL AJAR BERBASIS ANDROID UNTUK SISWA SMK

Esti Ismawati, Hersulastuti Hersulastuti, Franciscus Mujiono
article en

Abstract

This study aims to describe and analyze the feasibility, practicality and effectiveness of Android-based Indonesian language and literature teaching modules for grade XI vocational high school students. This study uses the Research and Development (R&D) method referring to the ADDIE model steps developed by Dick and Carey which include needs analysis, e-module design, e-module development, implementation, and evaluation. The subjects of the study included 1 media expert, 1 learning design expert and 1 subject matter expert, and 35 grade XI students of SMK Leonardo Klaten. The instruments used to assess the feasibility of this e-module include a feasibility assessment sheet by media experts, a feasibility assessment sheet by learning design experts and subject matter experts and a student response questionnaire on the use of the e-module. The results of the study showed that the Android-based Indonesian language and literature teaching material e-module was declared very valid with an average overall score of 96% for media experts, learning design experts with an average score of 92% and subject matter experts with an average score of 93%. The results of student responses as users obtained an average value of 4.70 with a percentage of results of 94.1% so that the developed e-module is included in the category of "Very practical". In the analysis of student learning outcomes data, the N Gain result was 0.57, so the e-module was interpreted as a moderate category. The interpretation category of N-Gain effectiveness is quite effective

STEAM EngineeringVol. 6(1)
Openalex Percentile: Top 69%
Educational Methods and Media Use
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