Diversity-Oriented Testing for Competitive Game Agent via Constraint-Guided Adversarial Agent Training

Deep reinforcement learning has achieved remarkable success in competitive games, surpassing human performance in applications ranging from business competitions to video games. In competitive environments, agents face the challenge of adapting to continuously shifting adversary strategies, necessitating the ability to handle diverse scenarios. Existing studies primarily focus on evaluating agent robustness either through perturbing observations, which has practical limitations, or through training adversarial agents to expose weaknesses, which lacks strategy diversity exploration. There are also studies which rely on curiosity-based mechanism to explore the diversity, yet they may lack direct guidance to enhance identified decision-making flaws. In this paper, we propose a novel diversity-oriented testing framework (called AdvTest) to test the competitive game agent via constraint-guided adversarial agent training. Specifically, AdvTest adds constraints as the explicit guidance during adversarial agent training to make it capable of defeating the target agent using diverse strategies. To realize the method, three challenges need to be addressed, i.e., what are the suitable constraints, when to introduce constraints, and which constraint should be added. We experimentally evaluate AdvTest on the commonly-used competitive game environment, StarCraft II. The results on four maps show that AdvTest exposes more diverse failure scenarios compared with the commonly-used and state-of-the-art baselines.

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Publication Details

Journal
IEEE Transactions on Software Engineering
Published
2024-11-05
DOI
https://doi.org/10.1109/tse.2024.3491193
Citations
1
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
0.35

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article

Diversity-Oriented Testing for Competitive Game Agent via Constraint-Guided Adversarial Agent Training

Xuyan Ma, Boyu Wu, Xiaofei Xie, Qing Wang et al.
1 citations
IEEE Transactions on Software Engineering
Reinforcement Learning in Robotics
0.35
article

Diversity-Oriented Testing for Competitive Game Agent via Constraint-Guided Adversarial Agent Training

Xuyan Ma, Boyu Wu, Xiaofei Xie, Qing Wang, Fanjiang Xu, Shoubin Li, Junjie Wang, Yehao Yan, Yawen Wang
article en
1 citations

Abstract

Deep reinforcement learning has achieved remarkable success in competitive games, surpassing human performance in applications ranging from business competitions to video games. In competitive environments, agents face the challenge of adapting to continuously shifting adversary strategies, necessitating the ability to handle diverse scenarios. Existing studies primarily focus on evaluating agent robustness either through perturbing observations, which has practical limitations, or through training adversarial agents to expose weaknesses, which lacks strategy diversity exploration. There are also studies which rely on curiosity-based mechanism to explore the diversity, yet they may lack direct guidance to enhance identified decision-making flaws. In this paper, we propose a novel diversity-oriented testing framework (called AdvTest) to test the competitive game agent via constraint-guided adversarial agent training. Specifically, AdvTest adds constraints as the explicit guidance during adversarial agent training to make it capable of defeating the target agent using diverse strategies. To realize the method, three challenges need to be addressed, i.e., what are the suitable constraints, when to introduce constraints, and which constraint should be added. We experimentally evaluate AdvTest on the commonly-used competitive game environment, StarCraft II. The results on four maps show that AdvTest exposes more diverse failure scenarios compared with the commonly-used and state-of-the-art baselines.

IEEE Transactions on Software EngineeringVol. 51(1)
Institute of Software (CN), University of Chinese Academy of Sciences (CN), Singapore Management University (SG)
National Research Foundation Singapore, National Natural Science Foundation of China
Openalex Percentile: Top 32%
Reinforcement Learning in Robotics
0.35
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