Device Installation Guide Using Augmented Reality

The aim of this paper is to create a software that enables users to setup devices using augmented reality. Such software could serve educational purposes by providing step-by-step guidance, like assembling a computer. Recognizing a device requires an image processing algorithm capable of real-time recognition of a given equipment. Determining the unique parameters of the devices is also necessary for the algorithm to recognize the device model. Subsequently, various states for these models need to be defined, indicating the steps required to move from one state to another. During these steps, it's possible to specify what instructions the user should receive. These instructions could be textual or some form of shape that highlights a specific part of the device or guides from one point to another. To display these shapes, storing instructions is necessary, typically in a database or a markup language. Additionally, for the software to project the shapes accurately, it needs relative coordinates in relation to a given origin point, which could be a specific point on the recognized device.

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Publication Details

Published
2024-09-19
DOI
https://doi.org/10.1109/sisy62279.2024.10737624
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

Device Installation Guide Using Augmented Reality

Sándor Szénási, Gergő Oszvald
Augmented Reality Applications
article

Device Installation Guide Using Augmented Reality

Sándor Szénási, Gergő Oszvald
article en

Abstract

The aim of this paper is to create a software that enables users to setup devices using augmented reality. Such software could serve educational purposes by providing step-by-step guidance, like assembling a computer. Recognizing a device requires an image processing algorithm capable of real-time recognition of a given equipment. Determining the unique parameters of the devices is also necessary for the algorithm to recognize the device model. Subsequently, various states for these models need to be defined, indicating the steps required to move from one state to another. During these steps, it's possible to specify what instructions the user should receive. These instructions could be textual or some form of shape that highlights a specific part of the device or guides from one point to another. To display these shapes, storing instructions is necessary, typically in a database or a markup language. Additionally, for the software to project the shapes accurately, it needs relative coordinates in relation to a given origin point, which could be a specific point on the recognized device.

Obuda University (HU)
Openalex Percentile: Top 81%
Augmented Reality Applications
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