Simulating Hidraulic Erosion Utilizing Graphics Processors
The forces of nature have been transforming our world for millions of years. One of these forces is hydraulic erosion, which uses the movement and displacement of water to erode and relocate soil. Most of the terrain producing algorithms are purely mathematical, and the results often seem artificial at best. The solution to this comes in form of simulation software, that emulate nature's forces to produce said terrains. Today's technology allows us to harness the computational powers of GPUs in order to speed up work. The following work shall map and overcome the obstacle that is the simulation of hydraulic erosion and apply GPGPU techniques to accelerate the process.
Authors
- Sándor Szénási (ORCID: https://orcid.org/0000-0002-7292-0717)
- Bence Salamin
Institutions
- Obuda University (HU)
Publication Details
- Published
- 2024-09-19
- DOI
- https://doi.org/10.1109/sisy62279.2024.10737605
- Citations
- 1
- Primary Topic
- Image Processing and 3D Reconstruction
- Type
- article
- Field-Weighted Citation Impact
- 0.25