Hierarchical Reinforcement Learning for Swarm Confrontation With High Uncertainty

In swarm robotics, confrontation including the pursuit-evasion game is a key scenario. High uncertainty caused by unknown opponents’ strategies, dynamic obstacles, and insufficient training complicates the action space into a hybrid decision process. Although the deep reinforcement learning method is significant for swarm confrontation since it can handle various sizes, as an end-to–end implementation, it cannot deal with the hybrid process. Here, we propose a novel hierarchical reinforcement learning approach consisting of a target allocation layer, a path planning layer, and the underlying dynamic interaction mechanism between the two layers, which indicates the quantified uncertainty. It decouples the hybrid process into discrete allocation and continuous planning layers, with a probabilistic ensemble model to quantify the uncertainty and regulate the interaction frequency adaptively. Furthermore, to overcome the unstable training process introduced by the two layers, we design an integration training method including pre-training and cross-training, which enhances the training efficiency and stability. Experiment results in both comparison, ablation, and real-robot studies validate the effectiveness and generalization performance of our proposed approach. In our defined experiments with twenty to forty agents, the win rate of the proposed method reaches around ninety percent, outperforming other traditional methods. Note to Practitioners—With artificial intelligence rapidly developing, robots will play a significant role in the future. Especially, the swarm formed by many robots holds promising potential in civil and military applications. Promoting the swarm into games or battles is rather riveting. The reinforcement learning method provides a plausible solution to realize the battle of robotic swarms. There are still some issues that need to be addressed. On one hand, we focus on the uncertainty caused by the battlefield nature and the environment which limits our ability for the implementation of swarms. On the other hand, we solve the problem that the decision process combined with commands and actions is a hybrid system, which cannot be directly reflected in the confrontation of swarms. Overall, our approaches throw light on artificial general intelligence and also reveal a solution to interpretable intelligence.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Automation Science and Engineering
Published
2024-11-05
DOI
https://doi.org/10.1109/tase.2024.3487219
Citations
7
Primary Topic
Distributed Control Multi-Agent Systems
Type
article
Field-Weighted Citation Impact
2.44

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Hierarchical Reinforcement Learning for Swarm Confrontation With High Uncertainty

Jinhu Lü, Kexin Liu, Lei Chen, Qizhen Wu
7 citations
IEEE Transactions on Automation Science and Engineering
Distributed Control Multi-Agent Systems
2.44
article

Hierarchical Reinforcement Learning for Swarm Confrontation With High Uncertainty

Jinhu Lü, Kexin Liu, Lei Chen, Qizhen Wu
article en
7 citations

Abstract

In swarm robotics, confrontation including the pursuit-evasion game is a key scenario. High uncertainty caused by unknown opponents’ strategies, dynamic obstacles, and insufficient training complicates the action space into a hybrid decision process. Although the deep reinforcement learning method is significant for swarm confrontation since it can handle various sizes, as an end-to–end implementation, it cannot deal with the hybrid process. Here, we propose a novel hierarchical reinforcement learning approach consisting of a target allocation layer, a path planning layer, and the underlying dynamic interaction mechanism between the two layers, which indicates the quantified uncertainty. It decouples the hybrid process into discrete allocation and continuous planning layers, with a probabilistic ensemble model to quantify the uncertainty and regulate the interaction frequency adaptively. Furthermore, to overcome the unstable training process introduced by the two layers, we design an integration training method including pre-training and cross-training, which enhances the training efficiency and stability. Experiment results in both comparison, ablation, and real-robot studies validate the effectiveness and generalization performance of our proposed approach. In our defined experiments with twenty to forty agents, the win rate of the proposed method reaches around ninety percent, outperforming other traditional methods. Note to Practitioners—With artificial intelligence rapidly developing, robots will play a significant role in the future. Especially, the swarm formed by many robots holds promising potential in civil and military applications. Promoting the swarm into games or battles is rather riveting. The reinforcement learning method provides a plausible solution to realize the battle of robotic swarms. There are still some issues that need to be addressed. On one hand, we focus on the uncertainty caused by the battlefield nature and the environment which limits our ability for the implementation of swarms. On the other hand, we solve the problem that the decision process combined with commands and actions is a hybrid system, which cannot be directly reflected in the confrontation of swarms. Overall, our approaches throw light on artificial general intelligence and also reveal a solution to interpretable intelligence.

IEEE Transactions on Automation Science and EngineeringVol. 22
Beijing Institute of Technology (CN), Beihang University (CN)
National Natural Science Foundation of China, National Key Research and Development Program of China
Openalex Percentile: Top 10%
Distributed Control Multi-Agent Systems
2.44
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.