Enhancing hand-object interactions in virtual reality for precision manual tasks

The realism and immersion of Virtual Reality (VR) experiences depend on the quality of interactions between the virtual hand and virtual objects. The current drawbacks, such as seemingly artificial hand-object interactions and erratic post-collision behaviors of both virtual objects and the virtual hand, curtail the effectiveness of VR in tasks requiring precise manipulation, precluding sustained and successful adoption of VR in precision manual tasks. To address these limitations, we advocate a strategic approach across three related domains: (1) Developing a sufficiently realistic virtual hand model (i.e., a set of rigid bodies or deformable meshes) that can implement the complex movements of a biological hand. (2) Exploiting synergistic patterns of multi-digit motion and contact forces revealed by research on neuroscience, psychophysics, and manual actions to develop hand-object collision handling algorithms. (3) Implementing seamless and fluid releases of whole-hand virtual grasps, especially involving complex grasps and in-hand manipulation tasks. This article explores various aspects of virtual grasping that go beyond traditional physics simulations, proposing innovative solutions to overcome technical barriers across these domains.

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Institutions

Publication Details

Journal
Virtual Reality
Published
2024-11-05
DOI
https://doi.org/10.1007/s10055-024-01055-3
Citations
12
Primary Topic
Teleoperation and Haptic Systems
Type
article
Field-Weighted Citation Impact
2.55

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article

Enhancing hand-object interactions in virtual reality for precision manual tasks

Christoph W. Borst, Madhur Mangalam, Gavin Buckingham, Sanjay Oruganti
12 citations
Virtual Reality
Teleoperation and Haptic Systems
2.55
article

Enhancing hand-object interactions in virtual reality for precision manual tasks

Christoph W. Borst, Madhur Mangalam, Gavin Buckingham, Sanjay Oruganti
article en
12 citations

Abstract

The realism and immersion of Virtual Reality (VR) experiences depend on the quality of interactions between the virtual hand and virtual objects. The current drawbacks, such as seemingly artificial hand-object interactions and erratic post-collision behaviors of both virtual objects and the virtual hand, curtail the effectiveness of VR in tasks requiring precise manipulation, precluding sustained and successful adoption of VR in precision manual tasks. To address these limitations, we advocate a strategic approach across three related domains: (1) Developing a sufficiently realistic virtual hand model (i.e., a set of rigid bodies or deformable meshes) that can implement the complex movements of a biological hand. (2) Exploiting synergistic patterns of multi-digit motion and contact forces revealed by research on neuroscience, psychophysics, and manual actions to develop hand-object collision handling algorithms. (3) Implementing seamless and fluid releases of whole-hand virtual grasps, especially involving complex grasps and in-hand manipulation tasks. This article explores various aspects of virtual grasping that go beyond traditional physics simulations, proposing innovative solutions to overcome technical barriers across these domains.

Virtual RealityVol. 28(4)
University of Nebraska at Omaha (US), Rensselaer Polytechnic Institute (US), University of Exeter (GB), University of Louisiana at Lafayette (US)
National Institute of General Medical Sciences
Openalex Percentile: Top 10%
Teleoperation and Haptic Systems
2.55
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