Research and Application of Plane Space Occlusion Algorithm for Non Transparent Object PBR Rendering

The research aims to design and implement a physical rendering based planar space occlusion algorithm to improve the realism of virtual object simulation rendering. The article proposes a PBR rendering model with a mixed disparity algorithm by integrating simulation rendering technology and disparity algorithm. This model utilizes height information and perspective direction to calculate the first observed point on the surface of an object through ray stepping. By introducing the binary stepping algorithm into the disparity method, the calculation of the disparity algorithm is accurately achieved, thereby achieving spatial occlusion effect. The article effectively alleviates the layering problem caused by disparity algorithms by introducing noise disturbance.

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Publication Details

Published
2024-09-20
DOI
https://doi.org/10.1109/itnec60942.2024.10732959
Primary Topic
Simulation and Modeling Applications
Type
article
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article

Research and Application of Plane Space Occlusion Algorithm for Non Transparent Object PBR Rendering

Huibai Wang, Wang Zhou
Simulation and Modeling Applications
article

Research and Application of Plane Space Occlusion Algorithm for Non Transparent Object PBR Rendering

Huibai Wang, Wang Zhou
article en

Abstract

The research aims to design and implement a physical rendering based planar space occlusion algorithm to improve the realism of virtual object simulation rendering. The article proposes a PBR rendering model with a mixed disparity algorithm by integrating simulation rendering technology and disparity algorithm. This model utilizes height information and perspective direction to calculate the first observed point on the surface of an object through ray stepping. By introducing the binary stepping algorithm into the disparity method, the calculation of the disparity algorithm is accurately achieved, thereby achieving spatial occlusion effect. The article effectively alleviates the layering problem caused by disparity algorithms by introducing noise disturbance.

North China University of Technology (CN)
Openalex Percentile: Top 77%
Simulation and Modeling Applications
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