Research and Application of Plane Space Occlusion Algorithm for Non Transparent Object PBR Rendering
The research aims to design and implement a physical rendering based planar space occlusion algorithm to improve the realism of virtual object simulation rendering. The article proposes a PBR rendering model with a mixed disparity algorithm by integrating simulation rendering technology and disparity algorithm. This model utilizes height information and perspective direction to calculate the first observed point on the surface of an object through ray stepping. By introducing the binary stepping algorithm into the disparity method, the calculation of the disparity algorithm is accurately achieved, thereby achieving spatial occlusion effect. The article effectively alleviates the layering problem caused by disparity algorithms by introducing noise disturbance.
Authors
- Huibai Wang
- Wang Zhou (ORCID: https://orcid.org/0000-0002-9282-1855)
Institutions
- North China University of Technology (CN)
Publication Details
- Published
- 2024-09-20
- DOI
- https://doi.org/10.1109/itnec60942.2024.10732959
- Primary Topic
- Simulation and Modeling Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00