Badges as a Gamification Tool in Higher Education Through Tokenization

The introduction of blockchain technology in education has brought significant benefits, such as improving the authentication and availability of data related to student's academic trajectories. Tokenization, in particular, offers an additional layer of standardization and facilitates the transfer and sharing of these data, enhancing their utility. This paper presents the development and implementation of badges as Non-Fungible Tokens (NFTs) in the “Jornada do Estudante” project using Hyperledger Fabric. These badges represent academic and extracurricular achievements, promoting gamification and increasing student engagement. The results are promising, demonstrating the potential feasibility and benefits of using blockchain technology and NFTs to enhance the management and recognition of academic achievements.

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Publication Details

Published
2024-09-18
DOI
https://doi.org/10.1109/argencon62399.2024.10735887
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Badges as a Gamification Tool in Higher Education Through Tokenization

Johann Westphall, Jean Everson Martina, Brenno Araujo Queiroz
Educational Games and Gamification
article

Badges as a Gamification Tool in Higher Education Through Tokenization

Johann Westphall, Jean Everson Martina, Brenno Araujo Queiroz
article en

Abstract

The introduction of blockchain technology in education has brought significant benefits, such as improving the authentication and availability of data related to student's academic trajectories. Tokenization, in particular, offers an additional layer of standardization and facilitates the transfer and sharing of these data, enhancing their utility. This paper presents the development and implementation of badges as Non-Fungible Tokens (NFTs) in the “Jornada do Estudante” project using Hyperledger Fabric. These badges represent academic and extracurricular achievements, promoting gamification and increasing student engagement. The results are promising, demonstrating the potential feasibility and benefits of using blockchain technology and NFTs to enhance the management and recognition of academic achievements.

Universidade Federal de Santa Catarina (BR)
Openalex Percentile: Top 76%
Educational Games and Gamification
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