Development of scratch educational game-based learning media to improve students' problem-solving ability
This study develops Scratch educational game-based learning media to improve students' problem-solving skills in economics subjects regarding financial institutions in class X MA An-Nidhomiyah. The research method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected through questionnaires, observations, interviews, and tests, and analyzed descriptively. The research subjects were 16 grade X students. The results showed that this learning media was very feasible to use, with a validation score of 4.5 from the material expert, 4.6 from the teacher, and the media expert's assessment showed feasibility. In addition, this media is proven effective in improving students' problem-solving skills, with a Gain Score of 1.5 which is in the high category.
Authors
- Ika Lis Mariatun
- Ahmad Alhasir
Institutions
- Universitas Muhammadiyah Tapanuli Selatan (ID)
- STKIP PGRI Bangkalan (ID)
Publication Details
- Journal
- ASATIZA Jurnal Pendidikan
- Published
- 2024-09-30
- DOI
- https://doi.org/10.46963/asatiza.v5i3.1877
- Citations
- 1
- Primary Topic
- Mathematics Education and Pedagogy
- Type
- article
- Field-Weighted Citation Impact
- 0.97