Gamified Mathematics Education (GME): A new pedagogical model for digital learning platforms
Gamified Mathematics Education (GME) offers a novel approach to mathematics instruction by integrating game mechanics and interactive technologies into digital learning platforms. This paper explores the theoretical foundations of GME, discussing its alignment with pedagogical theories such as constructivism and motivation models. It highlights the core components of GME, including the use of points, badges, levels, leaderboards, and real-time feedback, and how these elements foster student engagement and improve learning outcomes. Additionally, the paper examines the impact of GME on student motivation, performance, and collaboration, revealing significant improvements in comprehension and participation. While the benefits of GME are evident, challenges such as digital inequality, potential over-reliance on extrinsic rewards, and the need for teacher training are also addressed. The paper concludes with recommendations for optimizing GME implementation, emphasizing the importance of balancing educational content with game mechanics, improving access to technology, and providing professional development for educators.
Authors
- Chioma Angela Okonkwo
- Adenike Omonijo Toromade
- Christiana Uchechukwu Orakwe
Publication Details
- Journal
- Open Access Research Journal of Multidisciplinary Studies
- Published
- 2024-11-05
- DOI
- https://doi.org/10.53022/oarjms.2024.8.2.0060
- Citations
- 2
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 1.58