Efficiency Investigation of Langevin Monte Carlo Ray Tracing

The main computationally expensive task of realistic computer graphics is the calculation of global illumination. Currently, most of the lighting simulation methods are based on various types of Monte Carlo ray tracing. One of them, the Langevin Monte Carlo ray tracing, generates samples using the time series of a system of the Langevin dynamics. The method seems to be very promising for calculating the global illumination. However, it remains poorly studied, while its analysis could significantly speed up the calculations without losing the quality of the result. In our work, we analyzed the most computationally expensive operations of this method and also conducted the computational experiments demonstrating the contribution of a particular operation to the convergence speed. One of our main conclusions is that the computationally expensive drift term can be dropped because it does not improve convergence. Another important conclution is that the preconditioning matrix makes the greatest contribution to the improvement of convergence. At the same time, calculation of this matrix is not so expensive, because it does not require calculating the gradient of the potential. The results of our study allow to significantly speed up the method.

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Publication Details

Journal
Mathematics
Published
2024-11-03
DOI
https://doi.org/10.3390/math12213437
Primary Topic
Medical Imaging Techniques and Applications
Type
article
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article

Efficiency Investigation of Langevin Monte Carlo Ray Tracing

Vladimir Alexandrovich Frolov, A Nikolaev, Sergey Ershov, Alexey Gennadievich Voloboy et al.
Mathematics
Medical Imaging Techniques and Applications
article

Efficiency Investigation of Langevin Monte Carlo Ray Tracing

Vladimir Alexandrovich Frolov, A Nikolaev, Sergey Ershov, Alexey Gennadievich Voloboy, В. А. Галактионов
article en

Abstract

The main computationally expensive task of realistic computer graphics is the calculation of global illumination. Currently, most of the lighting simulation methods are based on various types of Monte Carlo ray tracing. One of them, the Langevin Monte Carlo ray tracing, generates samples using the time series of a system of the Langevin dynamics. The method seems to be very promising for calculating the global illumination. However, it remains poorly studied, while its analysis could significantly speed up the calculations without losing the quality of the result. In our work, we analyzed the most computationally expensive operations of this method and also conducted the computational experiments demonstrating the contribution of a particular operation to the convergence speed. One of our main conclusions is that the computationally expensive drift term can be dropped because it does not improve convergence. Another important conclution is that the preconditioning matrix makes the greatest contribution to the improvement of convergence. At the same time, calculation of this matrix is not so expensive, because it does not require calculating the gradient of the potential. The results of our study allow to significantly speed up the method.

MathematicsVol. 12(21)
Lomonosov Moscow State University (RU), Keldysh Institute of Applied Mathematics (RU)
Openalex Percentile: Top 67%
Medical Imaging Techniques and Applications
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