Perspectives of Australian healthcare professionals towards gamification in practice

Findings suggest that gamification is not widely used in health practice in Australia. Concerns about participation costs and data privacy are adoption barriers. Promotion of the effectiveness of gamification as a valuable adjunct tool to encourage behaviour change needs support from peak bodies. Embedding gamification in university curricula could better prepare graduates to engage with gamification in future practice. Further research capturing more diverse healthcare professionals' perspectives is required to fully understand the potential of gamification to change health behaviours, and to design feasible gamified solutions.

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Publication Details

Journal
Nutrition & Dietetics
Published
2024-11-03
DOI
https://doi.org/10.1111/1747-0080.12911
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
1.58
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article

Perspectives of Australian healthcare professionals towards gamification in practice

A. Goldman, Anita Stefoska‐Needham
2 citations
Nutrition & Dietetics
Educational Games and Gamification
1.58
article

Perspectives of Australian healthcare professionals towards gamification in practice

A. Goldman, Anita Stefoska‐Needham
article en
2 citations

Abstract

Findings suggest that gamification is not widely used in health practice in Australia. Concerns about participation costs and data privacy are adoption barriers. Promotion of the effectiveness of gamification as a valuable adjunct tool to encourage behaviour change needs support from peak bodies. Embedding gamification in university curricula could better prepare graduates to engage with gamification in future practice. Further research capturing more diverse healthcare professionals' perspectives is required to fully understand the potential of gamification to change health behaviours, and to design feasible gamified solutions.

Nutrition & DieteticsVol. 82(2)
University of Wollongong (AU)
Openalex Percentile: Top 15%
Educational Games and Gamification
1.58
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