Virtual Voyages: Exploring the Potential of VR/AR in Marine Education and Training

Abstract Objective Technology is revolutionizing every sphere of life and marine education, and training is also expecting a change. This study explores the potential of Virtual and Augmented Reality in marine education and training, aiming to look into investigate the various stakeholders' perspectives and experiences on the use of this new technology. The use of VR/AR technologies provides interactive and immersive experiences, revolutionizing traditional approaches of learning and education within the marine-related fields. By conducting informal interviews and discussions with marine trainers, educators, students, industry professionals, and VR/AR developers, this study explores the perceptions, needs, opportunities and challenges surrounding the use of VR/AR in marine education and training. Procedure Study employed a qualitative approach, allowing for in-depth exploration and analysis of insights and perspectives of the participants. Participants are selected on the basis of their expertise in marine-related fields, making sure a diverse range of perspectives and insights are captured. Data is collected through informal interviews with stakeholders, during which note-taking is conducted to capture the responses, observations and reflections of the selected participants. These notes provided detailed accounts of opinions, experiences, and suggestions of stakeholders regarding the use of VR/AR technologies in marine education and training. Results Findings from the study offered a wide range of insights with regard to regarding the use of VR/AR in marine education and training. Participants articulate eagerness for the potential of these technologies to boost the learning outcomes, engagement, and practical skills acquisition in marine-related disciplines. However, challenges such as technological barriers, cost considerations and the need for customized content and training modules are also identified. Stakeholders also emphasize the significance of innovation, collaboration and ongoing professional development to capitalize on the benefits of VR/AR within the context of marine education and training. Novelty/Contribution By and large, this study contributes important qualitative insights into the current knowledge stream and future directions of VR/AR integration in marine education and training. By capitalizing on the perspectives and experiences of stakeholders, educators, trainers, policymakers and technology developers can make informed decisions; develop targeted interventions, andcultivate collaboration to exploit the full potential of VR/AR technologies in advancing marine education and training initiatives.

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Publication Details

Published
2024-11-04
DOI
https://doi.org/10.2118/222589-ms
Citations
1
Primary Topic
Coastal and Marine Management
Type
article
Field-Weighted Citation Impact
0.71
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article

Virtual Voyages: Exploring the Potential of VR/AR in Marine Education and Training

Fauzia Haider, Shahzad Rasool, Seemab Naqvi, Fatima R. Naqvi et al.
1 citations
Coastal and Marine Management
0.71
article

Virtual Voyages: Exploring the Potential of VR/AR in Marine Education and Training

Fauzia Haider, Shahzad Rasool, Seemab Naqvi, Fatima R. Naqvi, Mehkar Zehra
article en
1 citations

Abstract

Abstract Objective Technology is revolutionizing every sphere of life and marine education, and training is also expecting a change. This study explores the potential of Virtual and Augmented Reality in marine education and training, aiming to look into investigate the various stakeholders' perspectives and experiences on the use of this new technology. The use of VR/AR technologies provides interactive and immersive experiences, revolutionizing traditional approaches of learning and education within the marine-related fields. By conducting informal interviews and discussions with marine trainers, educators, students, industry professionals, and VR/AR developers, this study explores the perceptions, needs, opportunities and challenges surrounding the use of VR/AR in marine education and training. Procedure Study employed a qualitative approach, allowing for in-depth exploration and analysis of insights and perspectives of the participants. Participants are selected on the basis of their expertise in marine-related fields, making sure a diverse range of perspectives and insights are captured. Data is collected through informal interviews with stakeholders, during which note-taking is conducted to capture the responses, observations and reflections of the selected participants. These notes provided detailed accounts of opinions, experiences, and suggestions of stakeholders regarding the use of VR/AR technologies in marine education and training. Results Findings from the study offered a wide range of insights with regard to regarding the use of VR/AR in marine education and training. Participants articulate eagerness for the potential of these technologies to boost the learning outcomes, engagement, and practical skills acquisition in marine-related disciplines. However, challenges such as technological barriers, cost considerations and the need for customized content and training modules are also identified. Stakeholders also emphasize the significance of innovation, collaboration and ongoing professional development to capitalize on the benefits of VR/AR within the context of marine education and training. Novelty/Contribution By and large, this study contributes important qualitative insights into the current knowledge stream and future directions of VR/AR integration in marine education and training. By capitalizing on the perspectives and experiences of stakeholders, educators, trainers, policymakers and technology developers can make informed decisions; develop targeted interventions, andcultivate collaboration to exploit the full potential of VR/AR technologies in advancing marine education and training initiatives.

Openalex Percentile: Top 20%
Coastal and Marine Management
0.71
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