Practical Teaching Case: Experimental Eye-Tracking Study on Library Virtual Space Design

Eye-tracking experiments can be used to evaluate the popularity of design spaces. In this thesis, eye-tracking experiments are employed in the practical teaching of the “Ergonomics” course to provide feedback on the feasibility of library virtual space design. Firstly, in the course teaching, research subjects were selected and two virtual library spaces were built for eye-tracking experiments, with results showing that applying eye-tracking technology to space design is feasible, and participants prefer conventional library virtual spaces. Meanwhile, it is further confirmed that the use of design experiment feedback in practical teaching reform can improve students' subjective enthusiasm.

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Publication Details

Journal
Highlights in Art and Design
Published
2024-10-31
DOI
https://doi.org/10.54097/zvkv8z51
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Practical Teaching Case: Experimental Eye-Tracking Study on Library Virtual Space Design

Shicheng Wan, LI Li, Ling Pan, Xiao Xiang Zhu et al.
Highlights in Art and Design
Virtual Reality Applications and Impacts
article

Practical Teaching Case: Experimental Eye-Tracking Study on Library Virtual Space Design

Shicheng Wan, LI Li, Ling Pan, Xiao Xiang Zhu, Luwei Wang
article en

Abstract

Eye-tracking experiments can be used to evaluate the popularity of design spaces. In this thesis, eye-tracking experiments are employed in the practical teaching of the “Ergonomics” course to provide feedback on the feasibility of library virtual space design. Firstly, in the course teaching, research subjects were selected and two virtual library spaces were built for eye-tracking experiments, with results showing that applying eye-tracking technology to space design is feasible, and participants prefer conventional library virtual spaces. Meanwhile, it is further confirmed that the use of design experiment feedback in practical teaching reform can improve students' subjective enthusiasm.

Highlights in Art and DesignVol. 7(3)
Openalex Percentile: Top 81%
Virtual Reality Applications and Impacts
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