Design and Development of the Didik BacaAR Application Utilizing Buildbox Classic to Support Early Literacy Acquisition Among Students

Augmented Reality (AR) is an advanced technology that enhances student engagement and comprehension during the learning process. AR facilitates the integration of interactive visual components into complex subjects, thereby making learning more engaging, efficient, and authentic. However, research on the application of AR technology in Malay language education in contemporary schools is limited. The primary objective of this study is to develop a storyboard creation process using the Buildbox Classic platform, employing the Design and Development Research (DDR) methodology while incorporating elements of Malay syllables to create educational applications. The storyboard serves as a crucial planning tool in designing and developing AR applications. This process involves scriptwriting, organizing visual recordings, and arranging interactive elements, all of which are essential for constructing a well-structured AR application for educational purposes. Analysis indicates that the use of applications in reading instruction can assist students in learning more effectively. Data were collected and analyzed using frequency and percentage values derived from a checklist. Findings suggest that the combination of AR technology with storyboard applications addresses challenges in creating interactive and accessible educational tools, thereby enhancing student learning outcomes.

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Publication Details

Journal
International Journal of Academic Research in Progressive Education and Development
Published
2024-10-28
DOI
https://doi.org/10.6007/ijarped/v13-i4/23097
Primary Topic
Educational Methods and Media Use
Type
article
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article

Design and Development of the Didik BacaAR Application Utilizing Buildbox Classic to Support Early Literacy Acquisition Among Students

Hadi Hassan, Muhammad Zuhair Zainal
International Journal of Academic Research in Progressive Education and Development
Educational Methods and Media Use
article

Design and Development of the Didik BacaAR Application Utilizing Buildbox Classic to Support Early Literacy Acquisition Among Students

Hadi Hassan, Muhammad Zuhair Zainal
article en

Abstract

Augmented Reality (AR) is an advanced technology that enhances student engagement and comprehension during the learning process. AR facilitates the integration of interactive visual components into complex subjects, thereby making learning more engaging, efficient, and authentic. However, research on the application of AR technology in Malay language education in contemporary schools is limited. The primary objective of this study is to develop a storyboard creation process using the Buildbox Classic platform, employing the Design and Development Research (DDR) methodology while incorporating elements of Malay syllables to create educational applications. The storyboard serves as a crucial planning tool in designing and developing AR applications. This process involves scriptwriting, organizing visual recordings, and arranging interactive elements, all of which are essential for constructing a well-structured AR application for educational purposes. Analysis indicates that the use of applications in reading instruction can assist students in learning more effectively. Data were collected and analyzed using frequency and percentage values derived from a checklist. Findings suggest that the combination of AR technology with storyboard applications addresses challenges in creating interactive and accessible educational tools, thereby enhancing student learning outcomes.

International Journal of Academic Research in Progressive Education and DevelopmentVol. 13(4)
Hospital Universiti Sains Malaysia (MY)
Quality Education
Openalex Percentile: Top 70%
Educational Methods and Media Use
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Design and Development of the Didik BacaAR Application Utilizing Buildbox Classic to Support Early Literacy Acquisition Among Students — Hadi Hassan, Muhammad Zuhair Zainal · International Journal of Academic Research in Progressive Education and Development (2024) | TGRS Research Map | TGRS