PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS APLIKASI CANVA MATERI NORMA DAN ADAT ISTIADAT DAERAHKU KELAS IV SD NEGERI 72 PALEMBANG

The aim of this research is to develop interactive learning media based on the Canva application for the topic of norms and customs at fourth grade of elementary school. The study applied the ADDIE research and development model, which consists of five development steps: analysis, design, development, implementation, and evaluation. The subjects for the trial were 31student of fourth-grade from SD Negeri 72 Palembang. The research results in the development of interactive learning media based on the Canva application which is valid, practical, and effective. The validation percentage was 88%, the practicality percentage based on student responses was 89%, and the effectiveness percentage was 93%, indicating that the media is highly suitable to be used.

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Publication Details

Journal
JURNAL PENDIDIKAN DASAR PERKHASA Jurnal Penelitian Pendidikan Dasar
Published
2024-09-30
DOI
https://doi.org/10.31932/jpdp.v10i2.3670
Primary Topic
STEM Education
Type
article
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article

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS APLIKASI CANVA MATERI NORMA DAN ADAT ISTIADAT DAERAHKU KELAS IV SD NEGERI 72 PALEMBANG

Yenny Puspita, Maharani Oktavia, Tri Novita Sapar Ramadani
JURNAL PENDIDIKAN DASAR PERKHASA Jurnal Penelitian Pendidikan Dasar
STEM Education
article

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS APLIKASI CANVA MATERI NORMA DAN ADAT ISTIADAT DAERAHKU KELAS IV SD NEGERI 72 PALEMBANG

Yenny Puspita, Maharani Oktavia, Tri Novita Sapar Ramadani
article en

Abstract

The aim of this research is to develop interactive learning media based on the Canva application for the topic of norms and customs at fourth grade of elementary school. The study applied the ADDIE research and development model, which consists of five development steps: analysis, design, development, implementation, and evaluation. The subjects for the trial were 31student of fourth-grade from SD Negeri 72 Palembang. The research results in the development of interactive learning media based on the Canva application which is valid, practical, and effective. The validation percentage was 88%, the practicality percentage based on student responses was 89%, and the effectiveness percentage was 93%, indicating that the media is highly suitable to be used.

JURNAL PENDIDIKAN DASAR PERKHASA Jurnal Penelitian Pendidikan DasarVol. 10(2)
Universitas Palembang (ID), Universitas PGRI Palembang
Openalex Percentile: Top 73%
STEM Education
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