PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO PIKTOGRAM (DIGA) PADA MATERI PIKTOGRAM UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SDN SUKORAME 2 KOTA KEDIRI

The aim of this developmental research is to determine the validity, student responses, and improvement in learning outcomes through the use of animated video learning media on pictogram material among fourth-grade students at SDN Sukorame 2 Kota Kediri. The research method employed is Research and Development (R&D) using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The results of this study indicate that (1) the validation stage received an accumulated score of 87%, categorized as very good; (2) student responses received an accumulated score of 96%, also categorized as very good; and (3) the improvement on student learning outcomes using the animated video learning media was 55%. Therefore, the development of the animated video learning media on pictogram material is considered valid, practical, and effective.

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Publication Details

Journal
JURNAL PENDIDIKAN DASAR PERKHASA Jurnal Penelitian Pendidikan Dasar
Published
2024-09-30
DOI
https://doi.org/10.31932/jpdp.v10i2.3561
Primary Topic
Educational Methods and Media Use
Type
article
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article

PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO PIKTOGRAM (DIGA) PADA MATERI PIKTOGRAM UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SDN SUKORAME 2 KOTA KEDIRI

Aan Nurfahrudianto, Sutrisno Sahari, Diah Dwi Febriana
JURNAL PENDIDIKAN DASAR PERKHASA Jurnal Penelitian Pendidikan Dasar
Educational Methods and Media Use
article

PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO PIKTOGRAM (DIGA) PADA MATERI PIKTOGRAM UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SDN SUKORAME 2 KOTA KEDIRI

Aan Nurfahrudianto, Sutrisno Sahari, Diah Dwi Febriana
article en

Abstract

The aim of this developmental research is to determine the validity, student responses, and improvement in learning outcomes through the use of animated video learning media on pictogram material among fourth-grade students at SDN Sukorame 2 Kota Kediri. The research method employed is Research and Development (R&D) using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The results of this study indicate that (1) the validation stage received an accumulated score of 87%, categorized as very good; (2) student responses received an accumulated score of 96%, also categorized as very good; and (3) the improvement on student learning outcomes using the animated video learning media was 55%. Therefore, the development of the animated video learning media on pictogram material is considered valid, practical, and effective.

JURNAL PENDIDIKAN DASAR PERKHASA Jurnal Penelitian Pendidikan DasarVol. 10(2)
Universitas Nusantara PGRI Kediri
Openalex Percentile: Top 70%
Educational Methods and Media Use
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