Pengembangan Game Edukasi Gerabah-Rush sebagai Game Unggulan Industri Gerabah Pagelaran

This community service program aims to develop the educational game "Gerabah-Rush" as a flagship game for the pottery industry in Pagelaran Village. The methodology includes educational and promotional needs analysis, game content design, and evaluation of the game's effectiveness in increasing youth interest and engagement with pottery crafts. The game is designed to provide an interactive and immersive experience about the pottery-making process, history, and cultural values embedded within it. Program results show a significant increase in young people's interest and awareness of local pottery crafts. Evaluations through surveys and in-depth interviews confirm that this educational game is effective in promoting pottery crafts and enhancing their educational value. This program makes a significant contribution to modernizing educational and promotional assets for pottery crafts and ensuring the sustainability of the pottery industry in Pagelaran Village.

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Publication Details

Journal
El-Mal Jurnal Kajian Ekonomi & Bisnis Islam
Published
2024-11-03
DOI
https://doi.org/10.47467/elmal.v5i11.3995
Primary Topic
Multimedia Learning Systems
Type
article
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article

Pengembangan Game Edukasi Gerabah-Rush sebagai Game Unggulan Industri Gerabah Pagelaran

Eka Putri Surya, Iriaji Iriaji, Abdul Rahman Prasetyo, Alby Aruna et al.
El-Mal Jurnal Kajian Ekonomi & Bisnis Islam
Multimedia Learning Systems
article

Pengembangan Game Edukasi Gerabah-Rush sebagai Game Unggulan Industri Gerabah Pagelaran

Eka Putri Surya, Iriaji Iriaji, Abdul Rahman Prasetyo, Alby Aruna, Ike Ratnawati, Adinda Marcelliantika, Ginanjar Atma Wijaya
article en

Abstract

This community service program aims to develop the educational game "Gerabah-Rush" as a flagship game for the pottery industry in Pagelaran Village. The methodology includes educational and promotional needs analysis, game content design, and evaluation of the game's effectiveness in increasing youth interest and engagement with pottery crafts. The game is designed to provide an interactive and immersive experience about the pottery-making process, history, and cultural values embedded within it. Program results show a significant increase in young people's interest and awareness of local pottery crafts. Evaluations through surveys and in-depth interviews confirm that this educational game is effective in promoting pottery crafts and enhancing their educational value. This program makes a significant contribution to modernizing educational and promotional assets for pottery crafts and ensuring the sustainability of the pottery industry in Pagelaran Village.

El-Mal Jurnal Kajian Ekonomi & Bisnis IslamVol. 5(11)
State University of Malang (ID)
Openalex Percentile: Top 70%
Multimedia Learning Systems
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Pengembangan Game Edukasi Gerabah-Rush sebagai Game Unggulan Industri Gerabah Pagelaran — Eka Putri Surya, Iriaji Iriaji, et al. · El-Mal Jurnal Kajian Ekonomi & Bisnis Islam (2024) | TGRS Research Map | TGRS