Pengembangan Buku Interaktif 3D Audio Visual pada Materi Tutorial Pengembangan Media Pembelajaran Berbasis Studi Kasus Adaptif untuk Peningkatan Kompetensi Keterampilan Mahasiswa PPG Seni Budaya

This study aims to develop a 3D audio-visual interactive book on tutorial materials for developing adaptive case-based learning media to enhance the skill competencies of PPG Art and Culture students. The methodology includes needs analysis, interactive book design, and effectiveness evaluation. This interactive book is designed to provide an immersive and comprehensive learning experience through the use of 3D and audio-visual technology. The results indicate that this interactive book significantly improves students' understanding and skills in developing adaptive, case-based learning media. Evaluations through surveys and in-depth interviews confirm that the book is effective in supporting a more innovative and interactive learning process. This study makes a significant contribution to the development of modern and relevant learning materials in contemporary education.

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Publication Details

Journal
Al-Kharaj Jurnal Ekonomi Keuangan & Bisnis Syariah
Published
2024-11-03
DOI
https://doi.org/10.47467/alkharaj.v6i11.3898
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
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article

Pengembangan Buku Interaktif 3D Audio Visual pada Materi Tutorial Pengembangan Media Pembelajaran Berbasis Studi Kasus Adaptif untuk Peningkatan Kompetensi Keterampilan Mahasiswa PPG Seni Budaya

Iriaji Iriaji, Yuliati, Eka Putri Surya, Adinda Marcelliantika et al.
Al-Kharaj Jurnal Ekonomi Keuangan & Bisnis Syariah
Blockchain Technology in Education and Learning
article

Pengembangan Buku Interaktif 3D Audio Visual pada Materi Tutorial Pengembangan Media Pembelajaran Berbasis Studi Kasus Adaptif untuk Peningkatan Kompetensi Keterampilan Mahasiswa PPG Seni Budaya

Iriaji Iriaji, Yuliati, Eka Putri Surya, Adinda Marcelliantika, Alby Aruna, Titi Rahayuningsih, Risa Septyana
article en

Abstract

This study aims to develop a 3D audio-visual interactive book on tutorial materials for developing adaptive case-based learning media to enhance the skill competencies of PPG Art and Culture students. The methodology includes needs analysis, interactive book design, and effectiveness evaluation. This interactive book is designed to provide an immersive and comprehensive learning experience through the use of 3D and audio-visual technology. The results indicate that this interactive book significantly improves students' understanding and skills in developing adaptive, case-based learning media. Evaluations through surveys and in-depth interviews confirm that the book is effective in supporting a more innovative and interactive learning process. This study makes a significant contribution to the development of modern and relevant learning materials in contemporary education.

Al-Kharaj Jurnal Ekonomi Keuangan & Bisnis SyariahVol. 6(11)
State University of Malang (ID)
Quality Education
Openalex Percentile: Top 70%
Blockchain Technology in Education and Learning
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