Canva-Based Animation Comic Video Media in Informatics Learning

This study aims to develop Canva-based animated comic video learning media that are valid, practical, and effective for Informatics in Grade VIII at SMP N 14 Padang. The research adopts a Research and Development (R&D) approach, applying the 4D model—Define, Design, Develop, and Disseminate. Primary data were collected from validators, teachers, and students, with descriptive and inferential analysis used to evaluate media validity, practicality, and effectiveness. Results show the media to be valid, scoring 0.963 for media and 0.975 for material aspects. The media is also highly practical, with teacher ratings at 97.04% and student ratings at 93.14%. Effectiveness is indicated by a Gain Score of 0.69 (medium category) and a significant improvement in student learning outcomes, as confirmed by t-test results (Sig. 2-tailed = 0.000; tcount > ttable). The findings confirm that Canva-based animated comic videos significantly enhance student learning outcomes over conventional methods.

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Institutions

Publication Details

Journal
Jurnal Penelitian Pendidikan IPA
Published
2024-10-25
DOI
https://doi.org/10.29303/jppipa.v10i10.8514
Citations
1
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
0.78

Funders

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article

Canva-Based Animation Comic Video Media in Informatics Learning

Asrul Huda, Hansi Effendi, Muhammad Giatman, Liza Mustika Sari
1 citations
Jurnal Penelitian Pendidikan IPA
Blockchain Technology in Education and Learning
0.78
article

Canva-Based Animation Comic Video Media in Informatics Learning

Asrul Huda, Hansi Effendi, Muhammad Giatman, Liza Mustika Sari
article en
1 citations

Abstract

This study aims to develop Canva-based animated comic video learning media that are valid, practical, and effective for Informatics in Grade VIII at SMP N 14 Padang. The research adopts a Research and Development (R&D) approach, applying the 4D model—Define, Design, Develop, and Disseminate. Primary data were collected from validators, teachers, and students, with descriptive and inferential analysis used to evaluate media validity, practicality, and effectiveness. Results show the media to be valid, scoring 0.963 for media and 0.975 for material aspects. The media is also highly practical, with teacher ratings at 97.04% and student ratings at 93.14%. Effectiveness is indicated by a Gain Score of 0.69 (medium category) and a significant improvement in student learning outcomes, as confirmed by t-test results (Sig. 2-tailed = 0.000; tcount > ttable). The findings confirm that Canva-based animated comic videos significantly enhance student learning outcomes over conventional methods.

Jurnal Penelitian Pendidikan IPAVol. 10(10)
State University of Padang (ID)
Universitas Negeri Padang
Quality Education
Openalex Percentile: Top 20%
Blockchain Technology in Education and Learning
0.78
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