The influence of visual aesthetic design and cross-cultural regions on virtual item purchase intentions in the genshin impact game

This study examines how Visual Aesthetic Design and Cross-Cultural Region impact the intention to purchase virtual items in the game Genshin Impact. The independent variables are Visual Aesthetic Design and Cross-Cultural Region, while the dependent variable is Purchase Intention. Data was gathered using SPSS 20 by distributing a questionnaire to 96 active players from Indonesia, aged 18-35, who have been playing Genshin Impact for at least 3 months. The research uses a quantitative associative approach with primary data and non-probability purposive sampling. The results show that Visual Aesthetic Design has a positive and significant effect on Purchase Intention, evidenced by a t-count of 3.486 (exceeding the t-table value of 1.661) and a significance level of 0.01 (below 0.05). Likewise, Cross-Cultural Region has a positive and significant impact on Purchase Intention, with a t-count of 5.576 (greater than the t-table value of 1.661) and a significance level of 0.00 (below 0.05). The combined effect of both Visual Aesthetic Design and Cross-Cultural Region on Purchase Intention is significant, as indicated by an F-count of 70.984 (surpassing the F-table value of 3.09) and a significance level of 0.00 (below 0.05).

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Publication Details

Journal
Journal of Commerce Management and Tourism Studies
Published
2024-10-23
DOI
https://doi.org/10.58881/jcmts.v3i3.229
Citations
1
Primary Topic
Consumer Perception and Purchasing Behavior
Type
article
Field-Weighted Citation Impact
0.44
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article

The influence of visual aesthetic design and cross-cultural regions on virtual item purchase intentions in the genshin impact game

Muhammad Rafi Dhia, Ciptaning Ndhika Rijadi
1 citations
Journal of Commerce Management and Tourism Studies
Consumer Perception and Purchasing Behavior
0.44
article

The influence of visual aesthetic design and cross-cultural regions on virtual item purchase intentions in the genshin impact game

Muhammad Rafi Dhia, Ciptaning Ndhika Rijadi
article en
1 citations

Abstract

This study examines how Visual Aesthetic Design and Cross-Cultural Region impact the intention to purchase virtual items in the game Genshin Impact. The independent variables are Visual Aesthetic Design and Cross-Cultural Region, while the dependent variable is Purchase Intention. Data was gathered using SPSS 20 by distributing a questionnaire to 96 active players from Indonesia, aged 18-35, who have been playing Genshin Impact for at least 3 months. The research uses a quantitative associative approach with primary data and non-probability purposive sampling. The results show that Visual Aesthetic Design has a positive and significant effect on Purchase Intention, evidenced by a t-count of 3.486 (exceeding the t-table value of 1.661) and a significance level of 0.01 (below 0.05). Likewise, Cross-Cultural Region has a positive and significant impact on Purchase Intention, with a t-count of 5.576 (greater than the t-table value of 1.661) and a significance level of 0.00 (below 0.05). The combined effect of both Visual Aesthetic Design and Cross-Cultural Region on Purchase Intention is significant, as indicated by an F-count of 70.984 (surpassing the F-table value of 3.09) and a significance level of 0.00 (below 0.05).

Journal of Commerce Management and Tourism StudiesVol. 3(3)
Universitas Muhammadiyah Jakarta (ID)
Sustainable cities and communities
Openalex Percentile: Top 26%
Consumer Perception and Purchasing Behavior
0.44
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The influence of visual aesthetic design and cross-cultural regions on virtual item purchase intentions in the genshin impact game — Muhammad Rafi Dhia, Ciptaning Ndhika Rijadi · Journal of Commerce Management and Tourism Studies (2024) | TGRS Research Map | TGRS