Evaluating the Accuracy of Virtual Reality in Replicating Real-Life Human Postures and Forces for Injury Risk Assessment

The objective of this study was to assess the accuracy of virtual reality (VR) technology in replicating real-life environments for the adoption of appropriate human postures and forces. Despite the widespread implementation of VR in various applications, there is a lack of research evaluating the accuracy of human postures and sensory aspects in the VR environment compared to real-life scenarios. A total of twenty-two student participants were recruited for this study, which involved a common lifting task. Two specific poses were identified as having potentially excessive forces exerted on the lower back. By comparing the angles of seven anatomical joints in both the real environment and the VR environment at each pose, we observed that depth perception may influence posture adoption in the VR setting. Moreover, the presence of a physical load applied to both hands significantly influenced the postures adopted by participants compared to those in the VR environment. These deviations in postures directly led to significant differences in predicted spinal forces exerted on the lower back, which in turn could result in inaccurate assessments of injury risks and the design of injury prevention programs. Therefore, it is crucial to understand the accuracy of VR technology as a substitute for real-life environments.

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Publication Details

Journal
Sensors
Published
2024-10-31
DOI
https://doi.org/10.3390/s24217049
Citations
2
Primary Topic
Musculoskeletal pain and rehabilitation
Type
article
Field-Weighted Citation Impact
0.90

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article

Evaluating the Accuracy of Virtual Reality in Replicating Real-Life Human Postures and Forces for Injury Risk Assessment

Ethan Swierski, Xin Gao, Xiaoxu Ji
2 citations
Sensors
Musculoskeletal pain and rehabilitation
0.90
article

Evaluating the Accuracy of Virtual Reality in Replicating Real-Life Human Postures and Forces for Injury Risk Assessment

Ethan Swierski, Xin Gao, Xiaoxu Ji
article en
2 citations

Abstract

The objective of this study was to assess the accuracy of virtual reality (VR) technology in replicating real-life environments for the adoption of appropriate human postures and forces. Despite the widespread implementation of VR in various applications, there is a lack of research evaluating the accuracy of human postures and sensory aspects in the VR environment compared to real-life scenarios. A total of twenty-two student participants were recruited for this study, which involved a common lifting task. Two specific poses were identified as having potentially excessive forces exerted on the lower back. By comparing the angles of seven anatomical joints in both the real environment and the VR environment at each pose, we observed that depth perception may influence posture adoption in the VR setting. Moreover, the presence of a physical load applied to both hands significantly influenced the postures adopted by participants compared to those in the VR environment. These deviations in postures directly led to significant differences in predicted spinal forces exerted on the lower back, which in turn could result in inaccurate assessments of injury risks and the design of injury prevention programs. Therefore, it is crucial to understand the accuracy of VR technology as a substitute for real-life environments.

SensorsVol. 24(21)
Gannon University (US)
Gannon University
Responsible consumption and production
Openalex Percentile: Top 23%
Musculoskeletal pain and rehabilitation
0.90
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Evaluating the Accuracy of Virtual Reality in Replicating Real-Life Human Postures and Forces for Injury Risk Assessment — Ethan Swierski, Xin Gao, et al. · Sensors (2024) | TGRS Research Map | TGRS