Rancang Bangun Game Pengenalan Tari dan Alat Musik Suku Sasak

Utilizing technology, particularly through interactive multimedia learning, proves effective in enhancing the integration of cultural understanding and preservation in modern education. This medium serves not only as a crucial teaching tool but also facilitates students' comprehension of learning materials actively, enabling them to attain a deeper understanding. The aim of this research is to develop interactive multimedia to introduce the culture of the Sasak tribe, one of the over 300 ethnic groups in Indonesia. Employing the Multimedia Development Life Cycle (MDLC) approach, the study creates the educational application flow, starting from the initial display until users can explore educational content and participate in games. Through Alpha and Beta testing, the application achieves a high rating (4.64 out of 5) in terms of functionality, display, and user satisfaction. The publication is done through itch.io with the link https://dianmaharani17.itch.io/sasak-riddles-game. This application serves as an effective interactive learning tool about the dance and musical instruments of the Sasak tribe, enriching cultural diversity in Indonesia

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Publication Details

Journal
Jurnal Ilmiah Media Sisfo
Published
2024-10-31
DOI
https://doi.org/10.33998/mediasisfo.2024.18.2.1695
Citations
1
Primary Topic
Edcuational Technology Systems
Type
article
Field-Weighted Citation Impact
0.35
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article

Rancang Bangun Game Pengenalan Tari dan Alat Musik Suku Sasak

Marshanda Raihan Widyaswari, Maharani Dian Prawesty, Adnisa Sabina, Edelin Gultom et al.
1 citations
Jurnal Ilmiah Media Sisfo
Edcuational Technology Systems
0.35
article

Rancang Bangun Game Pengenalan Tari dan Alat Musik Suku Sasak

Marshanda Raihan Widyaswari, Maharani Dian Prawesty, Adnisa Sabina, Edelin Gultom, Bita Parga Zen
article en
1 citations

Abstract

Utilizing technology, particularly through interactive multimedia learning, proves effective in enhancing the integration of cultural understanding and preservation in modern education. This medium serves not only as a crucial teaching tool but also facilitates students' comprehension of learning materials actively, enabling them to attain a deeper understanding. The aim of this research is to develop interactive multimedia to introduce the culture of the Sasak tribe, one of the over 300 ethnic groups in Indonesia. Employing the Multimedia Development Life Cycle (MDLC) approach, the study creates the educational application flow, starting from the initial display until users can explore educational content and participate in games. Through Alpha and Beta testing, the application achieves a high rating (4.64 out of 5) in terms of functionality, display, and user satisfaction. The publication is done through itch.io with the link https://dianmaharani17.itch.io/sasak-riddles-game. This application serves as an effective interactive learning tool about the dance and musical instruments of the Sasak tribe, enriching cultural diversity in Indonesia

Jurnal Ilmiah Media SisfoVol. 18(2)
Muhammadiyah University Purwokerto (ID), Institut Teknologi Telkom Purwokerto (ID)
Responsible consumption and production
Openalex Percentile: Top 32%
Edcuational Technology Systems
0.35
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Rancang Bangun Game Pengenalan Tari dan Alat Musik Suku Sasak — Marshanda Raihan Widyaswari, Maharani Dian Prawesty, et al. · Jurnal Ilmiah Media Sisfo (2024) | TGRS Research Map | TGRS