Greening by enhancing self-efficacy: a viewpoint on employee-inclusive Octalysis framework

Purpose The purpose of this study is to investigate how gamification can be utilized to promote Employee Green Behavior (EGB) within organizations thereby enhancing corporate sustainability. The research aims to propose a structured gamification framework that can effectively motivate and engage employees in sustainability initiatives. Design/methodology/approach The viewpoint reviews existing literature on gamification, and its impact on EGB. The authors propose a conceptual model that highlights critical components for Octalysis framework and map this against various player types for various phases of a gamified system. Findings The Octalysis framework, with its eight core drives, is found to be an effective tool for fostering EGB by leveraging both intrinsic and extrinsic motivations. The viewpoint demonstrates that categorizing employees into distinct player types and tailoring gamification strategies accordingly can overcome motivational barriers and encourage sustained engagement in green practices. Originality/value This study introduces a novel approach to corporate sustainability by integrating gamification into EGB initiatives. This innovative approach enhances the understanding of EGB and provides practical insights for implementing effective gamification strategies in corporate sustainability efforts.

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Publication Details

Journal
Development in Learning Organizations An International Journal
Published
2024-10-31
DOI
https://doi.org/10.1108/dlo-08-2024-0212
Citations
2
Primary Topic
Entrepreneurship Studies and Influences
Type
article
Field-Weighted Citation Impact
1.46
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article

Greening by enhancing self-efficacy: a viewpoint on employee-inclusive Octalysis framework

Shamima Haque, Debadrita Panda
2 citations
Development in Learning Organizations An International Journal
Entrepreneurship Studies and Influences
1.46
article

Greening by enhancing self-efficacy: a viewpoint on employee-inclusive Octalysis framework

Shamima Haque, Debadrita Panda
article en
2 citations

Abstract

Purpose The purpose of this study is to investigate how gamification can be utilized to promote Employee Green Behavior (EGB) within organizations thereby enhancing corporate sustainability. The research aims to propose a structured gamification framework that can effectively motivate and engage employees in sustainability initiatives. Design/methodology/approach The viewpoint reviews existing literature on gamification, and its impact on EGB. The authors propose a conceptual model that highlights critical components for Octalysis framework and map this against various player types for various phases of a gamified system. Findings The Octalysis framework, with its eight core drives, is found to be an effective tool for fostering EGB by leveraging both intrinsic and extrinsic motivations. The viewpoint demonstrates that categorizing employees into distinct player types and tailoring gamification strategies accordingly can overcome motivational barriers and encourage sustained engagement in green practices. Originality/value This study introduces a novel approach to corporate sustainability by integrating gamification into EGB initiatives. This innovative approach enhances the understanding of EGB and provides practical insights for implementing effective gamification strategies in corporate sustainability efforts.

Development in Learning Organizations An International JournalVol. 39(5)
Techno India University (IN), Luleå University of Technology (SE)
Openalex Percentile: Top 14%
Entrepreneurship Studies and Influences
1.46
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