Drawing a line in the sandbox: balancing exploration and instruction in AI playgrounds

Following the release of ChatGPT and similar generative artificial intelligence (GenAI) tools, many universities have committed to helping their students become AI literate (see for example Russell Group, 2023). The means of providing this support vary, ranging from optional, asynchronous guides to taught instruction embedded within courses. One popular format is the ‘AI playground’: practical sessions encouraging students to experiment with different AI tools, often with minimal instruction given by the facilitator. Yet how much instruction is too much or too little? Some leading voices in AI pedagogy place an emphasis on exploration and self-discovery, encouraging students to set their own goals and play with AI tools rather than walking them through specific tasks (Mollick, 2023). Minimising instruction, however, may sometimes clash with students’ needs. Recent research indicates that many students feel overwhelmed and anxious about AI, and a lack of confidence may hold some back from simply diving in on their own terms (Tierney and Peasey, 2023). In order to find a balance between exploration and instruction, this paper presents different formats of AI playgrounds with varying levels of instruction, run by the Study Skills team at the University of Bristol during the 2023/2024 academic year. Using feedback from student attendees, we identify some specific areas of AI use in which students value facilitator instruction, and at what stages the facilitator should minimise their own intervention. With these findings, we present a potential model for introductory AI playgrounds for use and adaptation by other HE practitioners.

Authors

Institutions

Publication Details

Journal
Journal of Learning Development in Higher Education
Published
2024-10-31
DOI
https://doi.org/10.47408/jldhe.vi32.1445
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Drawing a line in the sandbox: balancing exploration and instruction in AI playgrounds

Tim Worth
Journal of Learning Development in Higher Education
Educational Games and Gamification
article

Drawing a line in the sandbox: balancing exploration and instruction in AI playgrounds

Tim Worth
article en

Abstract

Following the release of ChatGPT and similar generative artificial intelligence (GenAI) tools, many universities have committed to helping their students become AI literate (see for example Russell Group, 2023). The means of providing this support vary, ranging from optional, asynchronous guides to taught instruction embedded within courses. One popular format is the ‘AI playground’: practical sessions encouraging students to experiment with different AI tools, often with minimal instruction given by the facilitator. Yet how much instruction is too much or too little? Some leading voices in AI pedagogy place an emphasis on exploration and self-discovery, encouraging students to set their own goals and play with AI tools rather than walking them through specific tasks (Mollick, 2023). Minimising instruction, however, may sometimes clash with students’ needs. Recent research indicates that many students feel overwhelmed and anxious about AI, and a lack of confidence may hold some back from simply diving in on their own terms (Tierney and Peasey, 2023). In order to find a balance between exploration and instruction, this paper presents different formats of AI playgrounds with varying levels of instruction, run by the Study Skills team at the University of Bristol during the 2023/2024 academic year. Using feedback from student attendees, we identify some specific areas of AI use in which students value facilitator instruction, and at what stages the facilitator should minimise their own intervention. With these findings, we present a potential model for introductory AI playgrounds for use and adaptation by other HE practitioners.

Journal of Learning Development in Higher Education(32)
University of Bristol (GB)
Quality Education
Openalex Percentile: Top 76%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.