Bringing interactive elements into classes: Augmented reality-based learning media development for electrical measurement subjects in vocational education

This study aims to develop and evaluate Augmented Reality (AR)-based learning media to improve student interest at SMKN 1 Kuantan Mudik. AR, which integrates virtual objects into the real world, is expected to enrich the learning experience through innovative visual and interactive elements. This research employs a Research and Development (R&D) which includes preliminary research, prototype creation, student response assessment, and systematic reflection. The AR-based learning media prototype was developed using Assemblr Edu software and evaluated by media experts, content specialists, and students. The validation results indicate that the media is highly viable, receiving a score of 92.7% from content experts and media specialists. Student trials produced ratings of 88.9% for effectiveness and 90.3% for engagement. The findings demonstrate that AR-based learning media significantly enhance student interest and involvement in the learning process. This study concludes that augmented reality learning media substantially improve educational experiences in vocational settings, showing potential for broader implementation across various subjects. However, this research is limited to expert validation processes and primarily focuses on student responses rather than measuring learning outcomes. This study is anticipated to provide a foundation for developing more comprehensive and effective learning media.

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Publication Details

Journal
Journal of Computer-based Instructional Media
Published
2024-10-28
DOI
https://doi.org/10.58712/jcim.v2i2.135
Citations
4
Primary Topic
Experimental Learning in Engineering
Type
article
Field-Weighted Citation Impact
1.28
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article

Bringing interactive elements into classes: Augmented reality-based learning media development for electrical measurement subjects in vocational education

Noverta Effendi, Fitri Farida, Gulzhaina K. Kassymova, Marisca Revani Putri
4 citations
Journal of Computer-based Instructional Media
Experimental Learning in Engineering
1.28
article

Bringing interactive elements into classes: Augmented reality-based learning media development for electrical measurement subjects in vocational education

Noverta Effendi, Fitri Farida, Gulzhaina K. Kassymova, Marisca Revani Putri
article en
4 citations

Abstract

This study aims to develop and evaluate Augmented Reality (AR)-based learning media to improve student interest at SMKN 1 Kuantan Mudik. AR, which integrates virtual objects into the real world, is expected to enrich the learning experience through innovative visual and interactive elements. This research employs a Research and Development (R&D) which includes preliminary research, prototype creation, student response assessment, and systematic reflection. The AR-based learning media prototype was developed using Assemblr Edu software and evaluated by media experts, content specialists, and students. The validation results indicate that the media is highly viable, receiving a score of 92.7% from content experts and media specialists. Student trials produced ratings of 88.9% for effectiveness and 90.3% for engagement. The findings demonstrate that AR-based learning media significantly enhance student interest and involvement in the learning process. This study concludes that augmented reality learning media substantially improve educational experiences in vocational settings, showing potential for broader implementation across various subjects. However, this research is limited to expert validation processes and primarily focuses on student responses rather than measuring learning outcomes. This study is anticipated to provide a foundation for developing more comprehensive and effective learning media.

Journal of Computer-based Instructional MediaVol. 2(2)
Abai Kazakh National Pedagogical University (KZ), Universitas Muhammadiyah Riau (ID)
Openalex Percentile: Top 17%
Experimental Learning in Engineering
1.28
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