Modelling human navigation and decision dynamics in a first-person herding task

This study investigated whether dynamical perceptual-motor primitives (DPMPs) could also be used to capture human navigation in a first-person herding task. To achieve this aim, human participants played a first-person herding game, in which they were required to corral virtual cows, called targets, into a specified containment zone. In addition to recording and modelling participants' movement trajectories during gameplay, participants' target-selection decisions (i.e. the order in which participants corralled targets) were recorded and modelled. The results revealed that a simple DPMP navigation model could effectively reproduce the movement trajectories of participants and that almost 80% of the participants' target-selection decisions could be captured by a simple heuristic policy. Importantly, when this policy was coupled to the DPMP navigation model, the resulting system could successfully simulate and predict the behavioural dynamics (movement trajectories and target-selection decisions) of participants in novel multi-target contexts. Implications of the findings for understanding complex human perceptual-motor behaviour and the development of artificial agents for robust human-machine interaction are discussed.

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Publication Details

Journal
Royal Society Open Science
Published
2024-10-01
DOI
https://doi.org/10.1098/rsos.231919
Citations
4
Primary Topic
Robot Manipulation and Learning
Type
article
Field-Weighted Citation Impact
1.31

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article

Modelling human navigation and decision dynamics in a first-person herding task

Ayman Bin Kamruddin, Gaurav Patil, Mario di Bernardo, Mirco Musolesi et al.
4 citations
Royal Society Open Science
Robot Manipulation and Learning
1.31
article

Modelling human navigation and decision dynamics in a first-person herding task

Ayman Bin Kamruddin, Gaurav Patil, Mario di Bernardo, Mirco Musolesi, Michael J. Richardson, Hannah Sandison
article en
4 citations

Abstract

This study investigated whether dynamical perceptual-motor primitives (DPMPs) could also be used to capture human navigation in a first-person herding task. To achieve this aim, human participants played a first-person herding game, in which they were required to corral virtual cows, called targets, into a specified containment zone. In addition to recording and modelling participants' movement trajectories during gameplay, participants' target-selection decisions (i.e. the order in which participants corralled targets) were recorded and modelled. The results revealed that a simple DPMP navigation model could effectively reproduce the movement trajectories of participants and that almost 80% of the participants' target-selection decisions could be captured by a simple heuristic policy. Importantly, when this policy was coupled to the DPMP navigation model, the resulting system could successfully simulate and predict the behavioural dynamics (movement trajectories and target-selection decisions) of participants in novel multi-target contexts. Implications of the findings for understanding complex human perceptual-motor behaviour and the development of artificial agents for robust human-machine interaction are discussed.

Royal Society Open ScienceVol. 11(10)
Scuola Superiore Meridionale (IT), University College London (GB), University of Naples Federico II (IT), University of Bologna (IT), Macquarie University (AU)
Department of Defence, Australian Government, Australian Research Council, Defence Science and Technology Group
Openalex Percentile: Top 19%
Robot Manipulation and Learning
1.31
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