Open Market: A Proposal To Improve Engagement and Motivation Among Students Towards Basic Programming Subjects

Gamification can be applied to grab the attention of people in wide range of environments. This work sheds light upon the prospects of its application in classroom to deliver the education related to computer programming is called “Open Market”. To study the impact upon students after applying this strategy, the level of motivation, engagement and learning were explored. This paper proposed a novel engagement model to improve learning level in student and comp are the impact of gamification method from traditional methods in terms of assessment methods for “Open Market”. This paper also encourages student’s agenda in student learning process by analyzing standard deviation in learning in number of parameters like age, subject, motivation type, and intrinsic method for engagement in programming subjects like C, C++, Python, Java etc. The outcome of the study contends in the support of open market strategy to be indulged in the teaching and learning mechanism.

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Publication Details

Published
2024-08-23
DOI
https://doi.org/10.1109/acet61898.2024.10730192
Citations
3
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
1.24
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article

Open Market: A Proposal To Improve Engagement and Motivation Among Students Towards Basic Programming Subjects

Abhishek Shrivastava, Jay Prakash Maurya, V. K. Kumar, VB Pandey
3 citations
Teaching and Learning Programming
1.24
article

Open Market: A Proposal To Improve Engagement and Motivation Among Students Towards Basic Programming Subjects

Abhishek Shrivastava, Jay Prakash Maurya, V. K. Kumar, VB Pandey
article en
3 citations

Abstract

Gamification can be applied to grab the attention of people in wide range of environments. This work sheds light upon the prospects of its application in classroom to deliver the education related to computer programming is called “Open Market”. To study the impact upon students after applying this strategy, the level of motivation, engagement and learning were explored. This paper proposed a novel engagement model to improve learning level in student and comp are the impact of gamification method from traditional methods in terms of assessment methods for “Open Market”. This paper also encourages student’s agenda in student learning process by analyzing standard deviation in learning in number of parameters like age, subject, motivation type, and intrinsic method for engagement in programming subjects like C, C++, Python, Java etc. The outcome of the study contends in the support of open market strategy to be indulged in the teaching and learning mechanism.

Barkatullah University (IN)
Openalex Percentile: Top 14%
Teaching and Learning Programming
1.24
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