Research on Immersive Experience Simulation System of Virtual Reality Technology in Visual Art Creation

The research on the technology of planar graph acquisition in visual communication system plays a very important role in improving the utilization rate of graphic information. In order to obtain the feature vector of the graph element, the covariance matrix of the graph element must be calculated first. In view of the problems of low accuracy, high dimension and low recognition rate in the feature extraction methods of various elements in the visual-oriented transmission system, this project intends to carry out research on the acquisition of primitives in the visual-oriented transmission system. By calculating the mean value of primitive features, the final eigenvalue is obtained. The dimensionality of the high dimensional primitives is reduced by variance analysis of the filtered two-dimensional images. Then the size and orientation are determined based on maximum and minimum gray values. And by solving the covariance matrix of each element, the feature vector of each element is obtained, so as to complete the acquisition of the elements of the two-dimensional image. Simulation results show that the algorithm can effectively solve the problem of obtaining two-dimensional primitives, and the obtained primitives have lower dimension and higher recognition rate.

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Publication Details

Published
2024-08-29
DOI
https://doi.org/10.1109/icsece61636.2024.10729466
Primary Topic
Digital Media and Visual Art
Type
article
Field-Weighted Citation Impact
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article

Research on Immersive Experience Simulation System of Virtual Reality Technology in Visual Art Creation

Liang Huang, Lishi Zhou
Digital Media and Visual Art
article

Research on Immersive Experience Simulation System of Virtual Reality Technology in Visual Art Creation

Liang Huang, Lishi Zhou
article en

Abstract

The research on the technology of planar graph acquisition in visual communication system plays a very important role in improving the utilization rate of graphic information. In order to obtain the feature vector of the graph element, the covariance matrix of the graph element must be calculated first. In view of the problems of low accuracy, high dimension and low recognition rate in the feature extraction methods of various elements in the visual-oriented transmission system, this project intends to carry out research on the acquisition of primitives in the visual-oriented transmission system. By calculating the mean value of primitive features, the final eigenvalue is obtained. The dimensionality of the high dimensional primitives is reduced by variance analysis of the filtered two-dimensional images. Then the size and orientation are determined based on maximum and minimum gray values. And by solving the covariance matrix of each element, the feature vector of each element is obtained, so as to complete the acquisition of the elements of the two-dimensional image. Simulation results show that the algorithm can effectively solve the problem of obtaining two-dimensional primitives, and the obtained primitives have lower dimension and higher recognition rate.

Hubei University of Technology (CN)
Openalex Percentile: Top 62%
Digital Media and Visual Art
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Research on Immersive Experience Simulation System of Virtual Reality Technology in Visual Art Creation — Liang Huang, Lishi Zhou · (2024) | TGRS Research Map | TGRS