Research on Real-Time Rendering and Dynamic Adjustment Algorithms for Animation Design Systems
Traditional animation requires sophisticated machinery, much of which is operated by hand. Because of this, doing animation in an old-fashioned manner is labor-intensive and may lead to several problems, such as a long cycle, a high rate of redo, high prices, and so on. The animation business has seen tremendous changes due to the development of computer technology, including changes in speed, effect, and other areas. As a result, several methods for creating two-and-three-dimensional animation have emerged. The fact that computer-aided animation has gradually replaced traditional manual animation processes is a significant issue in the production of animated art. By combining the advantages of hand and computer animation, we can continue progressing in the animation industry. By accelerating technical research and enhancing animation action with the synthesis editor, we could enter a new realm of animation. The popular program for creating 3D animations is the first thing this research looks at. This paper then looks at acceleration technology and animation action. This paper therefore seeks to conduct a research on real-time rendering and dynamic adjustment algorithms for animation design systems.
Authors
- Aihua Zhang (ORCID: https://orcid.org/0000-0002-6620-3770)
- Yufei Li (ORCID: https://orcid.org/0000-0002-2223-0208)
Institutions
- Hubei University of Technology (CN)
Publication Details
- Published
- 2024-08-29
- DOI
- https://doi.org/10.1109/icsece61636.2024.10729517
- Primary Topic
- Simulation and Modeling Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00