Frequency-dependent returns in nonlinear public goods games

When individuals interact in groups, the evolution of cooperation is traditionally modelled using the framework of public goods games. These models often assume that the return of the public goods depends linearly on the fraction of contributors. In contrast, in real-life public goods interactions, the return can depend on the size of the investor pool as well. Here, we consider a model in which the multiplication factor (marginal per capita return) for the public goods depends linearly on how many contribute, which results in a nonlinear model of public goods. This simple model breaks the curse of dominant defection found in linear public goods interactions and gives rise to richer dynamical outcomes in evolutionary settings. We provide an in-depth analysis of the more varied decisions by the classical rational player in nonlinear public goods interactions as well as a mechanistic, microscopic derivation of the evolutionary outcomes for the stochastic dynamics in finite populations and in the deterministic limit of infinite populations. This kind of nonlinearity provides a natural way to model public goods with diminishing returns as well as economies of scale.

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Publication Details

Journal
Journal of The Royal Society Interface
Published
2024-10-01
DOI
https://doi.org/10.1098/rsif.2024.0334
Citations
7
Primary Topic
Evolutionary Game Theory and Cooperation
Type
article
Field-Weighted Citation Impact
7.92

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article

Frequency-dependent returns in nonlinear public goods games

Christoph Hauert, Alex McAvoy
7 citations
Journal of The Royal Society Interface
Evolutionary Game Theory and Cooperation
7.92
article

Frequency-dependent returns in nonlinear public goods games

Christoph Hauert, Alex McAvoy
article en
7 citations

Abstract

When individuals interact in groups, the evolution of cooperation is traditionally modelled using the framework of public goods games. These models often assume that the return of the public goods depends linearly on the fraction of contributors. In contrast, in real-life public goods interactions, the return can depend on the size of the investor pool as well. Here, we consider a model in which the multiplication factor (marginal per capita return) for the public goods depends linearly on how many contribute, which results in a nonlinear model of public goods. This simple model breaks the curse of dominant defection found in linear public goods interactions and gives rise to richer dynamical outcomes in evolutionary settings. We provide an in-depth analysis of the more varied decisions by the classical rational player in nonlinear public goods interactions as well as a mechanistic, microscopic derivation of the evolutionary outcomes for the stochastic dynamics in finite populations and in the deterministic limit of infinite populations. This kind of nonlinearity provides a natural way to model public goods with diminishing returns as well as economies of scale.

Journal of The Royal Society InterfaceVol. 21(219)
University of North Carolina at Chapel Hill (US), University of British Columbia (CA)
Natural Sciences and Engineering Research Council of Canada
Partnerships for the goals
Openalex Percentile: Top 3%
Evolutionary Game Theory and Cooperation
7.92
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Frequency-dependent returns in nonlinear public goods games — Christoph Hauert, Alex McAvoy · Journal of The Royal Society Interface (2024) | TGRS Research Map | TGRS