User experience testing and co-designing a digital game for broadening participation in computing with and for elementary school children

Broadening participation in computing is more than providing access to computing for students; it requires reimagining and transforming teaching and learning to be more inclusive and culturally sustaining and it begins with elementary school children. In this study, we report on the fourth cycle of a participatory design-based research project in which researchers and children co-design culturally responsive-sustaining computational learning environments. We conducted user experience testing and co-design sessions with seven children on one level of a game-based learning environment in development. We model children's discourse through Epistemic Network Analysis models to investigate their feedback on character design, game narratives, and introductory activities. Our findings reveal 1) children's positive response to characters with counternarratives and visible intersectional identities in computing, 2) positive and negative experiences and feedback from children on game activities and narratives, and 3) suggestions for improvement.

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Publication Details

Journal
International Journal of Child-Computer Interaction
Published
2024-10-28
DOI
https://doi.org/10.1016/j.ijcci.2024.100699
Citations
3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
2.37

Funders

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article

User experience testing and co-designing a digital game for broadening participation in computing with and for elementary school children

Cinamon Bailey, Golnaz Arastoopour Irgens, Tolulope Famaye, Atefeh Behboudi
3 citations
International Journal of Child-Computer Interaction
Educational Games and Gamification
2.37
article

User experience testing and co-designing a digital game for broadening participation in computing with and for elementary school children

Cinamon Bailey, Golnaz Arastoopour Irgens, Tolulope Famaye, Atefeh Behboudi
article en
3 citations

Abstract

Broadening participation in computing is more than providing access to computing for students; it requires reimagining and transforming teaching and learning to be more inclusive and culturally sustaining and it begins with elementary school children. In this study, we report on the fourth cycle of a participatory design-based research project in which researchers and children co-design culturally responsive-sustaining computational learning environments. We conducted user experience testing and co-design sessions with seven children on one level of a game-based learning environment in development. We model children's discourse through Epistemic Network Analysis models to investigate their feedback on character design, game narratives, and introductory activities. Our findings reveal 1) children's positive response to characters with counternarratives and visible intersectional identities in computing, 2) positive and negative experiences and feedback from children on game activities and narratives, and 3) suggestions for improvement.

International Journal of Child-Computer InteractionVol. 42
Vanderbilt University (US), Clemson University (US)
National Science Foundation
Openalex Percentile: Top 10%
Educational Games and Gamification
2.37
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